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TX2D 2D Game 3.1 Pro Template Issues

by User · in Torque X 2D · 07/30/2009 (8:43 pm) · 15 replies

Hello All,

I'm mostly a 3d guy, but i'm challenging myself to learn TX2D and c#.

I have XNA game studio 3.1 and TX2D Pro 3.1.

I got into visual studio, and created the StarterGame2Dpro(3.1) Template. I bring it into TXB, edit the level, save over the leveldata.txscene file, and go back to visual studio. But when i debug the project, the template GG logo material is still there instead of my level. I went into the .txscene file in visual studio, and it said to load the file that i wrote over. (Cant give any code because every computer is down in my house because of network re-routing, and this is the only computer hooked up directly to the router and not my server rack.) Ahem. So no matter what i do the G wont go away! Any help?

You are haunted by the G.... ;D

#1
08/01/2009 (10:14 am)
Hi Matt.
I`ve had the same problem a week ago. Torque Game Builder 2D has a saving problem when it comes to folders with special chars, like "à", "é" and similar. No matter what you do, if some part of the file adress contain one of these chars, it will not save the content on the txscene and you will still get the GG logo.
Try to crate your project on c:/project, for example, an try it again. I`m almost sure it will work.
Hope it helps.
#2
08/01/2009 (11:27 am)
Thanks Rafael, I'll Try This Later.
#3
08/01/2009 (11:58 am)
When you create a game change the default name from "StarterGame2Dpro(3.1)" to anything without . or () like "StarterGame2Dpro" Since this has caused so many problems you would think the default name would not be something that can't be read back in...
#4
08/01/2009 (3:28 pm)
I Named The Project Airplane (Following the tutorial). Should i change the template name since that has 3.1 in it?
#5
08/01/2009 (8:23 pm)
I wouldn't rename the template, funny but when I installed the 3.1 upgrade I cannot create a new project from the template, I get the untrusted component thing.

I could be wrong about your issue but I have seen that others had problems with the (3.0) in the VS solution name.
#6
08/02/2009 (6:11 am)
I actually have that same problem, i cant use the 3.1 3d game template.

I'll mess around with the project location, and name and see what happens.
#7
08/02/2009 (11:37 am)
Dont use the template located under XNA Game Studio 3.1 ..
Use the one located under Visual C#

Visual C# <- Here!!! :)
..........Web
..........XNA Game Studio 3.0
..........XNA Game Studio 3.1

You are using C# express ?
#8
08/02/2009 (12:21 pm)
Yeah C# express edition 2008
#9
08/03/2009 (10:39 pm)
I tried the one under C# and same issue. Untrusted component.
#10
08/04/2009 (8:52 am)
Well the tutorials go back to XNA game studio 2.1, i wonder if i can retrive those templates?
#11
08/04/2009 (2:41 pm)
This worked for me.

Installing or upgrading TX2D and/or TX3D to Vs3.1
I hope this can be helpfull.

Working solution.
Base: Clean system.
Visual C# 2008 express, XNA 3.1

Installing TX2D and TX3D Vs.3.0.0.0 works perfect.

Now comes the tricky part.
If you want to run TX2D and/or TX3D Vs.3.1.0.0 without problems like ex. "Untrusted Component in...." etc
You have to uninstall both any TX engine and XNA !! and reinstall XNA 3.1 and install TX Vs.3.1.0.0

or start with a clean system :) as above.
(Also above fixed a really messed up installation :) )

#12
08/05/2009 (10:31 am)
@Alienforce: Nope, didnt work.
#13
08/07/2009 (12:49 pm)
Dont use the template located under XNA Game Studio 3.1 ..
Use the one located under Visual C#

Visual C# <- Here!!! :)
..........Web
..........XNA Game Studio 3.0
..........XNA Game Studio 3.1

Dont that template work for you ??
#14
11/15/2009 (6:19 pm)
I had sort of this problem for a while and today I decided to fix it somehow, of course just to see what is platformer started kit all about and some more soon. ;)

The concussion was you have to make sure you install xna 3.1 for your VC# Express: it's the file xnags_vcsexpress.msi which is usually located into C:Program FilesMicrosoft XNAXNA Game Studiov3.1Setup.
Nothing from Torque worked into VC# Express before I installed it. Probably it has to do with the order one install Visual Studio, XNA, VC# Express and Torque.

Regards!

#15
11/15/2009 (6:54 pm)
I'll have to try that.