Brush size
by Mikael Pettersson · in Torque 3D Professional · 06/18/2009 (5:18 pm) · 8 replies
how would one go about increasing the terrain brush size past 40 units? ... im doing a fair ammount of terrain sculpting .. and would like about 100-200 max size for the first pass, crude work.
About the author
Web and interface design consultant.
#2
How about a max of 500 just to be safe ... ?
(Sorry, I'm just a lowly artist who is trying to learn some coding/scripting, but who, for the time being, still gets scared just looking a the console, etc. Yes, pitiful, I know.)
06/19/2009 (9:38 am)
Would be great — really great — if this could be changed in Beta 3!How about a max of 500 just to be safe ... ?
(Sorry, I'm just a lowly artist who is trying to learn some coding/scripting, but who, for the time being, still gets scared just looking a the console, etc. Yes, pitiful, I know.)
#3
... and even that made a world of difference when im sculpting ... now i can build upp mass alot faster.
06/22/2009 (11:23 pm)
tried both ideas ... wont extend beyond 48, even if the slider goes further.... and even that made a world of difference when im sculpting ... now i can build upp mass alot faster.
#4
Also these brushes should probably be changed to be in real world units like meters and not in height map samples. It won't allow you to sculpt at a lower resolution that the terrain height field, but it will make more logical sense when editing if you know your brush is a radius of 10 meters.
06/23/2009 (1:08 am)
We do need to support larger brushes in the terrain editor tools.Also these brushes should probably be changed to be in real world units like meters and not in height map samples. It won't allow you to sculpt at a lower resolution that the terrain height field, but it will make more logical sense when editing if you know your brush is a radius of 10 meters.
#5
06/23/2009 (5:05 am)
well support for larger brushes is good .. but as a sculper i still need to be able to finetune per vertex, in order to fill up gaps between terrain and models etc.
#6
Not to me. I prefer the per blendmap pixel as it makes no sense if I can draw with a radius that does not exist. it only forces me to move the stuff in subpixel range to get the terrain painted correctly
06/23/2009 (6:08 am)
Quote:Also these brushes should probably be changed to be in real world units like meters and not in height map samples. It won't allow you to sculpt at a lower resolution that the terrain height field, but it will make more logical sense when editing if you know your brush is a radius of 10 meters.
Not to me. I prefer the per blendmap pixel as it makes no sense if I can draw with a radius that does not exist. it only forces me to move the stuff in subpixel range to get the terrain painted correctly
#7
06/03/2010 (7:46 pm)
Any update on this? Terrain brush size of 40 units us quite small.
#8
12/19/2012 (6:51 am)
For T3D 1.2 MIT check Here : www.garagegames.com/community/forums/viewthread/132613
Torque 3D Owner Steven Garcia
In any case, back to the answer. Enter this in console when in the terrain editor or painter.
ETerrainEditor.setBrushSize( %size );
or
Lookup the ETerrainEditor object in tools/(missionEditor/worldEditor)/gui/TerrainEditToolbar.ed.gui
and proceed to change TerrainBrushSizeSliderCtrlContainer's child slider control's range from "0 40" to "0 (you max)"