ExPylos game with T3D
by Frank Bignone · in Torque 3D Professional · 06/01/2009 (9:47 am) · 6 replies
In holidays last week, and wanted to try a little bit T3D while doing some development for Pelorea and also testing the new AFX 2.0 beta. I just came up with this little game which is a revamp of Pylos board game.

Do not hesitate to download it and post your feedback, you can also post the bugs on our project website.
At the moment, only the standard rules are available (took roughly one day for coding except the killing time to setup the website as I'm really not an artist). Soon I will put the extended rules in game and the ladder system, just a matter to find some free time besides job, game projects and my little one.

Do not hesitate to download it and post your feedback, you can also post the bugs on our project website.
At the moment, only the standard rules are available (took roughly one day for coding except the killing time to setup the website as I'm really not an artist). Soon I will put the extended rules in game and the ladder system, just a matter to find some free time besides job, game projects and my little one.
About the author
Real programmers don't waste time recompiling; they patch the binary files... ... Real programmers don't waste time patching binary files; they patch memory.
#2
06/01/2009 (9:59 am)
Current release is only a one versus one, so you should find a partner to play it :) Next release will have an AI to be a little bit more interesting for us lonely developer...
#3
06/01/2009 (10:27 am)
Just found out that there are some issue with the web plugin... Will look at it this week.
#4
I found it intuitive, but maybe I'm just a freak of nature! D= Dun dun durrrrr
Is their any possibility of online multiplayer? I doubt you will add it.. but one can dream..
06/01/2009 (12:39 pm)
Very nice game very tactical, I like it. =)I found it intuitive, but maybe I'm just a freak of nature! D= Dun dun durrrrr
Is their any possibility of online multiplayer? I doubt you will add it.. but one can dream..
#5
06/01/2009 (5:58 pm)
@Joseph: online multiplay release is scheduled.
#6
Request: Rotating the board?
06/01/2009 (6:22 pm)
I noticed a few issues with targeting. After the first level, there is a bit of an offset between where my mouse cursor needs to be, and where the new ball location highlights. The offset appears to be almost always to the right and down though that may not always be the case, I'll have to test more.Request: Rotating the board?
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But that was great! Even though I had no idea what I was doing.