Torque 3D Show Off Thread!
by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies
I think it's about time we started a show off thread for cool Torque 3D stuff.
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
Screenshots are great... but a YouTube HD video gives you massive bonus points. :)
Ready... Set.... GO!
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#462
09/10/2010 (10:01 pm)
like the last 2 pics nice and detail sand ripples they really stand out.
#463
09/11/2010 (1:38 pm)
Yeah, real nice Andy ... now post metrics so we can see polys/drawcalls/fps.
#464
lol steve, its pretty horrid ;) about 10 fps although im in desperate need for an upgrade/new system. The area is only planned as a backdrop for some nice presentation pics if anything.
09/11/2010 (7:46 pm)
"Yeah, real nice Andy ... now post metrics so we can see polys/drawcalls/fps."lol steve, its pretty horrid ;) about 10 fps although im in desperate need for an upgrade/new system. The area is only planned as a backdrop for some nice presentation pics if anything.
#466
09/15/2010 (8:14 pm)
got a 9800 gt yesterday off bag, and its now upto 25 fps in that area, its around 3m poly's and 650 drawcalls most the time in that scene lol, but yeah my systems only an intel dual 2.4, 2gb ddr2 ram, and 9800gtx+ 512mb so not exactly groundbreaking, and honestly, im happy with that hitting 25 fps and looking like that lol.
#467
I've pretty much got the same specs.
09/15/2010 (8:22 pm)
3million polys .... yeah, that's gonna eat some fps ... but well done on the low drawcalls.I've pretty much got the same specs.
#468
plus the waters on max details too, screenies just dont do the water justice imo.
oh yeah its also on an overkill 4k square 1m per pixel terrain that tends to spank the poly's up lol. I know that a resolution like that on the terrains not needed for a game setup though ;)
09/16/2010 (12:23 am)
yeah the poly's are silly cause i was totally blaze in painting down tree's and foliage etc lol... not atall concerned with how the area 'plays' if its used atall, it would be for screenshots only lolplus the waters on max details too, screenies just dont do the water justice imo.
oh yeah its also on an overkill 4k square 1m per pixel terrain that tends to spank the poly's up lol. I know that a resolution like that on the terrains not needed for a game setup though ;)
#469
It's an isometric RPG, focused on survival after the zombie apocalypse, with a focus on how humans deal with apocalypse. You can read more in this interview with RPS:
www.rockpapershotgun.com/2010/08/25/a-blood-red-state-dead-state-revealed/





09/17/2010 (5:16 pm)
Some screens for Dead State, a game we are doing with Brian Mitsoda ,ex-Troika, ex-Obsidian, Lead Writer for Vampire the Masquerade: Bloodlines.It's an isometric RPG, focused on survival after the zombie apocalypse, with a focus on how humans deal with apocalypse. You can read more in this interview with RPS:
www.rockpapershotgun.com/2010/08/25/a-blood-red-state-dead-state-revealed/





#470
09/17/2010 (5:32 pm)
Looking great, Oscar!
#471
09/18/2010 (12:09 am)
+30 laugh points for "Mmm, Bison!"
#472
09/18/2010 (1:26 am)
+50 points for the little details in the kitchen. More games need dishcloths.
#473
09/21/2010 (10:58 am)
wow, awesome what you all did.. just stuning about :)
#475
09/21/2010 (3:57 pm)
Wow, looking great.
#477
@Oscar: awesome detail in those scenes without overpowering realism -- I like it!
09/21/2010 (8:48 pm)
Nice work Joe! The Deathball desert looks much better now than the boring rip from TorqueX that it was :D@Oscar: awesome detail in those scenes without overpowering realism -- I like it!
#479
10/19/2010 (1:18 am)
Needs more sunflare ;)
#480
Curiously enough, looking into the sun mesmerizes me. I can't help it!
Edit: Steve, you're up early. :)
10/19/2010 (1:31 am)
Hehe, yeah, I'm the guy who posts whiteout screenshots and videos.Curiously enough, looking into the sun mesmerizes me. I can't help it!
Edit: Steve, you're up early. :)





Torque Owner Andrew Edmonds
EiKON Games