Game Development Community

Torque 3D Show Off Thread!

by Tom Spilman · in Torque 3D Beginner · 05/30/2009 (1:20 am) · 823 replies

I think it's about time we started a show off thread for cool Torque 3D stuff.

Screenshots are great... but a YouTube HD video gives you massive bonus points. :)

Ready... Set.... GO!

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.

#201
07/13/2009 (10:24 pm)
@deepscratch: Very nice!! Also, I just can't stop lol-ing at your new avatar, particularly because I've felt like doing just that so often. :D
#202
07/14/2009 (8:37 am)
@ deepscratch -- double Wow! I knew it was good when, as I was watching the video, I forgot it was a video and started trying to move the mouse to view different areas, lol.
#203
07/15/2009 (12:40 am)
Just thought I'd post some updated screenshots of my little island map. I've been having some fun with a few of Blender's latest features, and, in the course of which, I modeled and "textured" (extremely rough draft) a cannon and a barrel. Both took about 25 minutes from scratch to their current state of uncompleteness.

Don't want to go over the wall? How about around it...
img189.imageshack.us/img189/4984/cannonguarding.jpgOn second thought...maybe not.


Looking out to the sea...
img158.imageshack.us/img158/2516/cannonsear.jpgimg31.imageshack.us/img31/193/cannonseal.jpg

Sargeant's last words: "I don't think you put enough powder in there..."
img188.imageshack.us/img188/5823/cannonlastwords.jpg
#204
07/16/2009 (5:01 pm)
Moved to the new Torque 3D Public discussion forum.
#205
07/17/2009 (10:28 am)
Very nice Jacob. To anyone just stumbling across this thread for the first time, I recommend starting from the beginning!
#206
07/19/2009 (7:05 am)
www.something2play.com/images/gallery/ss-monument1.jpg
A work in progress.
#207
07/19/2009 (9:07 am)
This is a start of a remake of my basic starter racing game using Torque3D. There isn't much here at the moment. Just the terrain and the start point.

3dcentral.net/myPic/t3dBeta/betaRace/race_2020-1.jpgI love this reflection.
3dcentral.net/myPic/t3dBeta/betaRace/race_2020-2.jpgEdit to add: Better with trees, but...would be better if they were green. Oh well.
3dcentral.net/myPic/t3dBeta/betaRace/race_2020-4.jpg
#208
07/19/2009 (10:42 am)
@Mike
Whoa! Blast from the Past!
#209
07/19/2009 (4:00 pm)
@ JulianR

For a sec, your bridge looked much like a bridge near where I live.

www.rebelliousminds.com/link/vmb.jpg
#210
07/19/2009 (4:24 pm)
Hehe, I actually tried to make a bridge that looked like the golden gate bridge. I'm not that good tho. That is an interesting looking bridge you have there.
@ Steve
Thanks. I'll get my trees working eventually and it'll look better.
#211
07/20/2009 (8:37 am)
@julian

i thought you were going more for the Rion Antirion Bridge in Greece.
www.planete-tp.com/en/IMG/jpg/79_cle73866f.jpg
#212
07/21/2009 (12:37 pm)
@Andrew - actually you've given me an idea... I like the train bridge next to it, so that'll be my next achievement :)

@Kenneth - that's some bridge!
#213
07/21/2009 (3:06 pm)
@Kenneth: That is some bridge! It would be great fun to cross on a motorbike, although I'm not sure our family van could build up enough speed to make it across the gaps. =D
#214
07/21/2009 (3:47 pm)
Torque Bridge Enthusiasts of the world unite!
#215
07/21/2009 (3:48 pm)
ROFL
#216
07/21/2009 (4:34 pm)
A new post for Gerhard for his Advanced Lighting for TGEA
tgeaenhanced.blogspot.com/


#217
07/21/2009 (6:10 pm)
there is a comment on that blog saying that most of the stuff that he did for T3D is not going to be in the final release. Does anyone know if this is for real and what is getting pulled. I find this very frustrating. A lot of those features were reasons that we went with the T3D product.
#218
07/21/2009 (6:28 pm)
His addon is mostly for tgea.

Here's your bridge. :) kinda....

3dcentral.net/myPic/t3dBeta/betaRace/yerBridge.jpg
#219
07/22/2009 (8:11 am)
:P awww its so tiny
#220
07/22/2009 (10:21 pm)
Quote:
there is a comment on that blog saying that most of the stuff that he did for T3D is not going to be in the final release. Does anyone know if this is for real and what is getting pulled. I find this very frustrating. A lot of those features were reasons that we went with the T3D product.

I know you're not the only one who jumped on the T3D bandwagon because of Gerhard's work. However, at least he's shown what is possible with T3D.