Request - Larger Brush sizes and pressures
by Gareth Fouche · in Torque 3D Professional · 05/17/2009 (8:37 am) · 14 replies
Hi,
I'd like it if T3D allowed brush sizes greater than 40 and higher brush pressures, mainly for the creation of mountains and suchlike.
I'd like it if T3D allowed brush sizes greater than 40 and higher brush pressures, mainly for the creation of mountains and suchlike.
#2
05/17/2009 (10:24 am)
I do miss the "set height" function.
#3
05/17/2009 (10:42 am)
/me signs the return set height petition
#4
so
/sign
05/17/2009 (2:13 pm)
Yeah, set height would be sweet, easy and dirty way to make even height increase in landscapes, was actually thinking about that, as Grome has it and it rocks.so
/sign
#5
05/17/2009 (2:31 pm)
Im sure it was left out by oversight, as TGE and TGEA both have "set height".
#6
05/19/2009 (4:03 pm)
I miss it also.
#7
05/20/2009 (9:28 am)
/sign!
#8
05/20/2009 (11:41 pm)
Ditto
#9
So basicly on a high res 256x256 map a 40 in brushsize is alot smaller then on a low res 256x256 map.
So a 40 in brush size is way too small for a high resolution map (if you want to finish this year hehe).
05/21/2009 (12:04 am)
Also i noticed that size of brush is based on size of quads on the map grid.So basicly on a high res 256x256 map a 40 in brushsize is alot smaller then on a low res 256x256 map.
So a 40 in brush size is way too small for a high resolution map (if you want to finish this year hehe).
#10
05/30/2009 (7:51 am)
I also believe having a Line that you can rotate kind of brush would be sweet!
#11
Set Height would obviously be a useful feature, but I'm more concerned with the maximum brush size of 40.
Just comparing the size of the brush to the scale of the BoomBot, it's about the size of a mound, not a mountain.
Will we be able to make the brush [much] larger in the final release?
06/13/2009 (8:45 am)
Any word on this from the GG folks?Set Height would obviously be a useful feature, but I'm more concerned with the maximum brush size of 40.
Just comparing the size of the brush to the scale of the BoomBot, it's about the size of a mound, not a mountain.
Will we be able to make the brush [much] larger in the final release?
#12
when using the raise/lower brush particularly in square mode, there are two edges of the brush that arent used, i'm assuming its an array thing but i was trying to make a river bed and this was making all kinds odf things go wrong especually with smaller brushes, you cant acryally tell which single point some of the brushes will raise.
does anybody have a good tutorial for explaining how the brish hardness/softness shape works, thus far ive maneged without, but messing around wuth the graphh thing confuses me a little :)
06/13/2009 (9:27 am)
while we are on this subject ive a request and a possible bug, i'll stat with that.when using the raise/lower brush particularly in square mode, there are two edges of the brush that arent used, i'm assuming its an array thing but i was trying to make a river bed and this was making all kinds odf things go wrong especually with smaller brushes, you cant acryally tell which single point some of the brushes will raise.
does anybody have a good tutorial for explaining how the brish hardness/softness shape works, thus far ive maneged without, but messing around wuth the graphh thing confuses me a little :)
#13
06/13/2009 (9:35 am)
@Blodknight - I'm putting some docs up on Monday that explain the terrain tools, including the brush modifiers.
#14
12/19/2012 (6:53 am)
For T3D 1.2 MIT check Here : www.garagegames.com/community/forums/viewthread/132613
Torque 3D Owner Gareth Fouche