Game Development Community

slow

by Anthony Ratcliffe · in Technical Issues · 01/15/2009 (9:58 am) · 7 replies

i previously posted this but cant find it on this new site. bascically my torque poroducts take forever to load eg 40 second on my amd 2 gig duel core 2 gig ram and a 9800 geforce car but on my laptop intewl 1.6 duel core works fine. i've tried amd optimizer clean up virus ecx and windows xp and vista

#1
01/16/2009 (11:46 pm)
sigh.. bump
#2
01/17/2009 (1:15 am)
Specifically what part takes forever to load?

Do you mean startup... from clicking the EXE to getting a game window?

Or do you mean mission loading... from clicking "Start Game" to getting into the mission?

Also what demo are you running?
#3
01/17/2009 (6:01 pm)
tried all the demos it also applies to tgb and comstructor any other program is fine. its when i click the exe to start the editor not the mission
#4
01/17/2009 (8:28 pm)
If the mission is generating lightmaps then it could take upwards of 30 seconds on a fast machine to generate them. However, they usually only need to be generated once and then saved off for later runs of the same mission.

In any case, is 40 seconds really too long? My missions take over a minute to load because they generate pathfinding nodes for each map on the fly. This doesn't seem out of line with the likes of Unreal/Quake/Crysis/L4D where map loading can take 2+ minutes on a fast machine.

There could be something wrong, of course. While waiting for 40 seconds is the loading bar just inching along? Or are you at a blank screen or some such thing?
#5
01/17/2009 (8:32 pm)
its not the mission loading it the editor. if it was just tge i could understand there might be errors in the code. but just loading a fresh editor in tgb is silly. And yes im afraid 40 sec - 2/3 mins is to long espically in tgb because scripts usally need to have the editor reloaded.if im coding say i need to make 5 edits that an additional 19 mintues and if its a rather long piece of work im afraid its to long. any other suggestions?

/// just to say i tried using one core aswell same problem
#6
01/20/2009 (2:11 pm)
anyone ?
#7
01/23/2009 (7:14 pm)
?