Blinking Shader Maps
by Steve Acaster · in Torque Game Engine Advanced · 01/11/2009 (8:16 pm) · 0 replies
Just noticed a comment in Brett's monster blogpost saying that a "Blinking Shader Maps bug" hadn't been resolved (normal and spec maps).
I found that it tended to start if I manipulted certain DIFs beyond 180 degrees or "reverse" (anticlockwise) rotated it , and if I did want a DIF beyond 180 I had to rotate and export it in Constructor as a new DIF, and then it would be fine as long as I didn't rotate that in-game beyond 180 clockwise.
I didn't submit a bug report at the time (August08 - TGEA1.7.1).
Having said that, I haven't seen this bug since -still using 1.7.1 (though I've binned those DIFs and levels so i can't retry it).
Not sure if any of that is useful info.
I found that it tended to start if I manipulted certain DIFs beyond 180 degrees or "reverse" (anticlockwise) rotated it , and if I did want a DIF beyond 180 I had to rotate and export it in Constructor as a new DIF, and then it would be fine as long as I didn't rotate that in-game beyond 180 clockwise.
I didn't submit a bug report at the time (August08 - TGEA1.7.1).
Having said that, I haven't seen this bug since -still using 1.7.1 (though I've binned those DIFs and levels so i can't retry it).
Not sure if any of that is useful info.
About the author
One Bloke ... In His Bedroom ... Making Indie Games ...