Game Development Community

Player ragdoll physics

by Duey Oxburger · in General Discussion · 01/07/2009 (4:49 pm) · 4 replies

TGEA - Is it possible to have a player thrown around and react to the environment like a rag-doll physics simulation in-game?

Duey

#1
01/07/2009 (4:56 pm)
Not out of the box, it would take considerable code changes. This is a content pack for sale I've seen which would take the vector the damage came from which killed the player, and apply one of many animations that "appeared" ragdoll'd. But this is the closest thing I've seen (I'm not even sure if the pack still works, or is even still for sale actually).
#2
01/07/2009 (5:15 pm)
I'm pretty sure it is..
#3
01/07/2009 (5:16 pm)
Just saying, I haven't looked at it in about 2 years :p Didn't want to appear as a liar.
#4
01/07/2009 (6:10 pm)
I recently bought that ragdoll pack and implemented it. It works with some modifications, it's pretty ugly though.

It's no substitute for real ragdoll physics.