Game Development Community

Official Artist Documentation Feedback

by Michael Perry · in Artist Corner · 06/18/2008 (5:13 am) · 41 replies

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This Thread Is The Official Documentation Feedback Area For ALL Tools, Tutorials and docs related to asset development for Torque Technology.

If you want to quick search for all Doc Updates, perform a keyword search in your browser for
"Documentation Update:"
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Hey everyone. It's about time we have a central thread for artists to post their feedback in regard to documentation.

We have similar threads posted for each of the Torque engines, and so far the feedback has been overwhelmingly positive, constructive, and very helpful to the doc writers. Due to its success, we are giving artists their own thread to discuss the documentation for the tools used to get your art into Torque games.

Purpose of the Thread:
- Provide a central thread for artists to post their thoughts, suggestions, and criticisms about documentation. If possible, try and keep the dialog *specific* about the tool you are discussing, which can include 3D Studio Max Exporters, May Exporters, Constructor, Houdini, Blender and so on.

Targets:
- Official documentation provided by GarageGames.
- We can also discuss TDN and user-submitted articles if you know of some outside sources that should be included in new documentation.

Suggestions for Posts:
- What is the #1 thing you would like added to the official docs?
- What area of the docs do you think needs the most work?
- What do you see in other tech docs, be it for other Torque engines or non-Torque tech, that you think would be beneficial to have in the docs?
- What are your feeling on TDN vs how the current official docs are presented?
- Bring attention to resources, tutorials, articles, or community member submissions you think should be merged into the official docs
...etc, etc

So, the overall concept of this thread is pretty simple. This is your chance to talk until your face turns blue about what you want from the docs. In regard to documentation, we are pushing to give artists the same level of attention we are giving the engine developers.

Be as clear, descriptive, and specific as you can!
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#41
08/15/2010 (2:44 am)
I'm a new user and would like to make some of my own game assets and share in many of the feelings presented here. Some opinions go back to 2008, but it seems like much has been done. I've hunteded around the internet to find info on DTS, useful nodes and animation sequences that the engine can use and I come up with bits and pieces from a short video on exporting from Blender. Some one said that they thought that the DTS info was useless in the docs that came with TGE. There is a good deal of attention give to the new COLLADA capabilities. But I can't believe that concise, easy to find info on creating DTS/DSQ assets isn't available.
#42
08/15/2010 (2:56 am)
Please forgive my last post... I do see that the online documentation has much more information than that which was actually installed with the product.
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