SgMissionLightingFilterData
by TheGasMan · in Torque Game Engine Advanced · 02/27/2008 (10:47 pm) · 0 replies
Hey guys/gals,
Just a few questions...
- What does the Filter's *radius* do ? (this doesn't seem to work at all)
- Why is there a radius setting in the light/filter editor panel when it doesn't save the setting anywhere ?
...The filter affects the entire mission no matter what I attempt/test with the radius-settings on this entity.
Also:
I have successfully created several filters, without radius, in tge through the light/filter panel editor.
I tried the same in TGEA and I expected this:
BUT GET THIS:
*sighs and shrugs*... I get errors like this for a few things in TGEA.
P.S.
....I/we have over 150 svn revisions containing multiple fixes each...I am beyond tired of the tgea "brokenisms".[/gah] ...so I am calling out for a bit of help plz pick up the phone! ;)
Just a few questions...
- What does the Filter's *radius* do ? (this doesn't seem to work at all)
- Why is there a radius setting in the light/filter editor panel when it doesn't save the setting anywhere ?
...The filter affects the entire mission no matter what I attempt/test with the radius-settings on this entity.
Also:
I have successfully created several filters, without radius, in tge through the light/filter panel editor.
I tried the same in TGEA and I expected this:
datablock sgMissionLightingFilterData(Filter1b)
{
className = "sgMissionLightingFilterData";
CinematicFilter = "1";
LightingIntensity = "1";
LightingFilter = ".7 .7 .7 .7";
CinematicFilterAmount = "3";
CinematicFilterReferenceIntensity = ".7";
CinematicFilterReferenceColor = ".3 .3 .3 1";
};BUT GET THIS:
//--- OBJECT WRITE BEGIN ---
datablock Material(-1) {
canSaveDynamicFields = "1";
diffuse[0] = "1 1 1 1";
diffuse[1] = "1 1 1 1";
diffuse[2] = "1 1 1 1";
diffuse[3] = "1 1 1 1";
specular[0] = "1 1 1 1";
specular[1] = "1 1 1 1";
specular[2] = "1 1 1 1";
specular[3] = "1 1 1 1";
specularPower[0] = "32";
specularPower[1] = "8";
specularPower[2] = "8";
specularPower[3] = "8";
pixelSpecular[0] = "1";
pixelSpecular[1] = "0";
pixelSpecular[2] = "0";
pixelSpecular[3] = "0";
exposure[0] = "1";
exposure[1] = "1";
exposure[2] = "1";
exposure[3] = "1";
glow[0] = "0";
glow[1] = "0";
glow[2] = "0";
glow[3] = "0";
emissive[0] = "0";
emissive[1] = "0";
emissive[2] = "0";
emissive[3] = "0";
translucent = "0";
translucentBlendOp = "LerpAlpha";
translucentZWrite = "0";
alphaTest = "1";
alphaRef = "1";
castsShadow = "1";
breakable = "0";
doubleSided = "0";
attenuateBackFace = "0";
preload = "0";
scrollDir[0] = "3.22643e-037 2.28412e-043";
scrollDir[1] = "0 7.70714e-044";
scrollDir[2] = "1.20843e-038 0";
scrollDir[3] = "3.22643e-037 2.28412e-043";
scrollSpeed[0] = "0";
scrollSpeed[1] = "3";
scrollSpeed[2] = "2.08793e-043";
scrollSpeed[3] = "9.80909e-044";
rotSpeed[0] = "0";
rotSpeed[1] = "0";
rotSpeed[2] = "0";
rotSpeed[3] = "0";
rotPivotOffset[0] = "0 0";
rotPivotOffset[1] = "0 0";
rotPivotOffset[2] = "0 0";
rotPivotOffset[3] = "0 0";
animFlags[0] = "0";
animFlags[1] = "0";
animFlags[2] = "0";
animFlags[3] = "0";
waveType[0] = "Sin";
waveType[1] = "Sin";
waveType[2] = "Sin";
waveType[3] = "Sin";
waveFreq[0] = "0";
waveFreq[1] = "0";
waveFreq[2] = "0";
waveFreq[3] = "0";
waveAmp[0] = "0";
waveAmp[1] = "0";
waveAmp[2] = "0";
waveAmp[3] = "0";
sequenceFramePerSec[0] = "0";
sequenceFramePerSec[1] = "0";
sequenceFramePerSec[2] = "0";
sequenceFramePerSec[3] = "0";
sequenceSegmentSize[0] = "0";
sequenceSegmentSize[1] = "0";
sequenceSegmentSize[2] = "0";
sequenceSegmentSize[3] = "0";
baseTex[0] = "metal_corrigated191";
bumpTex[0] = "gamebase/data/textures/metal2/metal2n/metal_corrigated191n";
dynamicCubemap = "0";
planarReflection = "0";
mapTo = "metal_corrigated191";
CinematicFilterReferenceColor = "1 0 0";
CinematicFilter = "1";
CinematicFilterAmount = "2";
LightingIntensity = "2";
CinematicFilterReferenceIntensity = "2";
LightingFilter = "1 0 0";
};*sighs and shrugs*... I get errors like this for a few things in TGEA.
P.S.
....I/we have over 150 svn revisions containing multiple fixes each...I am beyond tired of the tgea "brokenisms".[/gah] ...so I am calling out for a bit of help plz pick up the phone! ;)
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