Game Development Community

OpenAl in TGB

by Bruno · in Torque Game Builder · 01/14/2008 (2:03 pm) · 3 replies

Hi,

Has anyone spotted any problems using OpenAl in TGB games ?
I'm experiencing a situation, where i'm playing a sound, and this sound plays fine for some time, and after a
while he either stops playing, or skips the sound and plays it in some other time.
If this is a problem of too many channels being used (or too many sources), how to overcome this ?
OpenAl does not use any kind of software emulation, correct ?
I'm not using any more than 2 or 3 sounds simultaneously, just in case someone was wondering.

thanks,
Bruno

#1
01/25/2008 (5:01 pm)
I don't think it's OpenAI related, because I've experienced the same problems without the use of OpenAI. I'd be curious if there's a common cause/solution to the sound issue.
#2
02/10/2008 (3:21 pm)
Maybe you should try downloading the latest version of openAL. I think the version that comes with TGB is pretty old. I had to upgrade the copy for my game because I would get cracking during the music.

-Peter
#3
02/11/2008 (10:45 am)
I wonder if it is planned at all for the new sound engine in TGEA to also be implemented in TGB? I've never really been happy with how sound effects and music are handled in TGB, both in the lack of editor support and the problems in playback as described above.