Lego Fps
by Caleb · in Game Design and Creative Issues · 12/05/2007 (10:52 am) · 8 replies
I was playing around with leoCAD the other day and found out i could build something and export it into Maya. after playing around with it for 2 or 3 hours i was thinking this would make a good game... so i googled it and found a small Lego mmorpg, so i downloaded it... it was crap, but it could be a grate game with some work... (the game website is" http://www.freewebs.com/hurricane-eyeentertainment/ ") so i was thinking y not use the torque game fps engine to make a lego FPS.
#2
12/05/2007 (11:17 am)
Ok so call it block MEN fps
#4
12/06/2007 (8:42 pm)
I was just going to post about Blockland. You can build in-game, and fight 'n all that good stuff.
#5
en.wikipedia.org/wiki/Lego_Universe
12/06/2007 (10:39 pm)
It's not a lego fps, but still an interesing concept. A lego mmo.en.wikipedia.org/wiki/Lego_Universe
#6
12/07/2007 (5:33 pm)
Blockland is ok and all but i am not a big fan of mmo's. but online fps's are sweet and all the 3d models will be ez to import to max or maya then into a game engine.
#7
12/27/2007 (8:50 pm)
Ya, someone already posted it, but Blockland is EXACTLY what your talking about. It's even made in torque. www.blockland.us
#8
01/01/2008 (6:35 pm)
Actually blockland is a lego game, He just couldn't use real lego people cause of legal issues so i really would be careful, Blockland was the thing that first got me into torque and i am a big fan of it (Playing for around 2-3 years) :\ I will try your game (Downloading now) Mybe it will just be a free version of blockland.. :\ Well have fun making the game :) having more lego games is nice.
Mattias Gustavsson