MoveManager
by Ivan Mandzhukov · in Torque Game Engine Advanced · 11/27/2007 (11:21 am) · 0 replies
Hey, pals,
I have a questions about the class MoveManager from the TGEA SDK.
In moveManager.h we can see a declaration of the "MoveManager" class. above it we can see a declaration of "Move" struct (which is used as an argument in Player::updateMove() for calculationg the player's movement). I searched the whole SDK for a declaration of object from "MoveManager" type but i didn't find it. How is used this class without a declaration of an object??? And how is it linked to the struct NullMove(from struct Move,created in gameConnectionMoves.cpp) ?
Anyone familiar with the movement process?
I have a questions about the class MoveManager from the TGEA SDK.
In moveManager.h we can see a declaration of the "MoveManager" class. above it we can see a declaration of "Move" struct (which is used as an argument in Player::updateMove() for calculationg the player's movement). I searched the whole SDK for a declaration of object from "MoveManager" type but i didn't find it. How is used this class without a declaration of an object??? And how is it linked to the struct NullMove(from struct Move,created in gameConnectionMoves.cpp) ?
Anyone familiar with the movement process?