Mission as menu background
by Cosmas Atha · in Game Design and Creative Issues · 09/11/2007 (10:54 am) · 8 replies
Hi there,
I searched around on this but I couldn't come up with much on the subject. Seems like the thing to do now for menu screens is to have some kind of realtime scene in the background with a transparent gui layer over it, e.g. (half life 2 and others) has anyone tried this or would have an overall idea of how to get started? Thanks.
I searched around on this but I couldn't come up with much on the subject. Seems like the thing to do now for menu screens is to have some kind of realtime scene in the background with a transparent gui layer over it, e.g. (half life 2 and others) has anyone tried this or would have an overall idea of how to get started? Thanks.
#3
09/11/2007 (8:23 pm)
Mmmm.... which demo scripts are you talking about? You mean the actual demo game for 1.5? That looks to me like a screencap. Are the models rendered?
#4
Honestly, it was cool and all, but I would highly advise against it. It causes way too much loading time for a frontend. The better solution is to use a video capture tool and make a video of what you want to display. Then you just have the background be a TheoraGuiCtrl instead.
09/12/2007 (6:22 am)
We had that going in a project once. I couldn't say how exactly it was done as I wasn't the one that did it. Pretty much you just have to rearrange the order stuff is loaded in, more or less. Honestly, it was cool and all, but I would highly advise against it. It causes way too much loading time for a frontend. The better solution is to use a video capture tool and make a video of what you want to display. Then you just have the background be a TheoraGuiCtrl instead.
#5
09/12/2007 (7:24 am)
Sorry, I wasn't clear. Why not have an automated single-player Mainmenu.mis, similar to the way the demo works, loaded right after (or during) the splash? AFAIK, HUDs are just GUIs, and everything works the same on top of GameTSCtrl as it does over a GuiBitmapCtrl or GuiChunkedBitmapCtrl. (But I've been wrong plenty of times before...)
#6
Scott you have a point. Thinking about it rationally, HL2 takes a LONG time to load for something so simple. Games like that have a video layer in back probably do more justice.
09/12/2007 (10:11 am)
Ok thats cool I'll try everone's ideas. They all sound great. Thanks for the help guys.Scott you have a point. Thinking about it rationally, HL2 takes a LONG time to load for something so simple. Games like that have a video layer in back probably do more justice.
#7
Just wanted to point you to this thread too... it really helped me ;o)
http://garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10668
Best of luck,
RT
09/30/2007 (4:25 am)
Hey Cosmas,Just wanted to point you to this thread too... it really helped me ;o)
http://garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10668
Best of luck,
RT
#8
09/30/2007 (10:42 am)
Awesome. Thanks.
Ben Immel