Game Development Community

Corner of a Base

by William · in Constructor · 08/08/2007 (1:30 am) · 8 replies

Made a lookout Tower to go onto the edges, theres going to be a few bricks laid out up top later, changed out windows and doors added, but for now i kept it simple

the colors are a lil screwy, but meh.

This is a cube, and i took a screeny of only one side.

Heres the old lookout.
http://i92.photobucket.com/albums/l5/scuba...55/Lookout7.jpg


this is the new lookout tower.

i92.photobucket.com/albums/l5/scuba356255/A1.png
i92.photobucket.com/albums/l5/scuba356255/A2.png
i92.photobucket.com/albums/l5/scuba356255/A3.png
i92.photobucket.com/albums/l5/scuba356255/A4.png
i92.photobucket.com/albums/l5/scuba356255/A5.png
i92.photobucket.com/albums/l5/scuba356255/A6.png
i92.photobucket.com/albums/l5/scuba356255/A7.png
i92.photobucket.com/albums/l5/scuba356255/A8.png
i92.photobucket.com/albums/l5/scuba356255/A9.png
personaly, i think its an alright piece of work.

#1
08/08/2007 (3:01 pm)
Great work.

Does the ladder work without any scripting or engine modification with the slight angle you gave it?
#2
08/08/2007 (4:28 pm)
Noooo clue :]

i did it because it looked better than straight up and down ^_^

since yesterday i did a tad more tinkering, so ill be posting up the new pics soon ^_^
#3
08/20/2007 (4:00 pm)
I went ahead and posted up the newer version.
#4
08/30/2007 (1:10 pm)
Looking very nice! =D
#5
06/01/2008 (8:11 am)
I like the first pic with all of the supports... it would be awsome for an RPG if you could script that so when they are destroyed the building could be pushed over.
#6
06/01/2008 (11:44 am)
Looks awesome.

But the textures look slightly over-tiled. If you are making your game with TGE 1.5.* or TGEA, you can add detail maps to the textures, so you don't have to tile so much.
#7
06/01/2008 (12:09 pm)
Nice work, but from a logical standpoint, why have the supports and plumbing on the outside of the fort to be damaged by the invading enemy?
#8
06/04/2008 (10:19 pm)
Quote:Looks awesome.

But the textures look slightly over-tiled. If you are making your game with TGE 1.5.* or TGEA, you can add detail maps to the textures, so you don't have to tile so much.

im interested in actually doing this where would i find the resorce to figure it out?