Game Development Community

DIf's in the jungle.

by Adam Wilson · in Constructor · 05/21/2007 (7:23 am) · 16 replies

They are from Constructor 1.0
members.cox.net/3dwilson/JungleHut02.jpgmembers.cox.net/3dwilson/JungleHut.jpg

#1
05/21/2007 (1:09 pm)
Very nice! :)
#2
05/22/2007 (9:08 am)
Me like...me like!
#3
05/23/2007 (9:58 am)
Very, very nice work. I love the details around the windows especially!
#4
06/28/2007 (5:23 am)
Good....
#5
06/28/2007 (12:43 pm)
Excellent work
#6
06/28/2007 (12:46 pm)
Very good work. Did you make the trees yourself or did you buy a content pack. If the second one which.
#7
06/29/2007 (2:49 pm)
I made all the vegetation my self..
#8
07/08/2007 (10:19 pm)
Adam, I just have a quick question for you. Your light rays coming down look fantastic, they are obviously a particle effect.... but is that code your would be willing to share :oP or could you point me in the proper direction to start on an effect like that?

Thanks in advance
Realtime
#9
07/09/2007 (9:02 am)
Jean-Pirre--- they are not particles they are part of the TLK they are called volumeLight
#10
07/09/2007 (10:13 pm)
Adam, this should not have surprised me as much as it did :o). I appreciate you shedding some light on it for me (sorry, that was a bad pun)

Thanks again
RealTime
#11
08/23/2007 (2:59 am)
Seams like Crysis xD
very nice work :)
#12
08/31/2007 (10:01 am)
Mind Writing a tutorial on how do make vegitation like this?
#13
08/31/2007 (12:39 pm)
Hummm I have thought about it but you would get the same thing out of the max doc's..
#14
11/22/2007 (2:16 am)
How did you do the jungel!? :O I working on a JP theme game. and I need jungel :P

// Jonathan
#15
01/30/2008 (9:33 am)
Wow... really nice... that top shot is close to really being there...

--Mike
#16
01/31/2008 (7:57 am)
Great job. I want to know how you made the windows and the door (or how to make holes on a house)?