Game Development Community

Japanese House

by Peter Vieira · in Constructor · 05/14/2007 (8:20 pm) · 19 replies

Here's a model of a japanese house. Still WIP.

Enjoy . :)


img263.imageshack.us/img263/5688/japanhousehs3.jpg

#1
05/14/2007 (8:47 pm)
Very nice
#2
05/14/2007 (8:47 pm)
Wow nice! reminds me of the dojo from Shenmue
#3
05/14/2007 (8:53 pm)
Wow really nice work
#4
05/14/2007 (10:31 pm)
Wow! Good stuff! Just a quick question, how long did it take you to do something like this?
#5
05/15/2007 (3:41 am)
Sweet Peter, you sure got a good handle on constructor. ;)
#6
05/15/2007 (5:49 am)
Thanks everyone for the responses.

Jean - Modeling it took about 8 hrs, then texturing took about another 8 hrs. Texturing took a while because I created them from scratch in Photoshop, except for the foundation stone (photo). Texturing is one of my weaknesses, which I'm working on to get better at.
#7
05/20/2007 (3:23 pm)
Here's a 3rd story house.

img443.imageshack.us/img443/6726/3storyjapanesehouseir5.jpg
I've created modules. So, even more levels could be stacked.

To be continued.....
#8
05/20/2007 (3:47 pm)
Awsome house, good work
#9
05/23/2007 (10:06 am)
I love the curved corners... very nice. Tell me please, did the way constructor highlights invalid brushes make it easier to create the legal geometry for the corners? They look great!
#10
05/25/2007 (10:24 am)
The corners I've use the clip tool. I didn't move any verts. Plus I've used the knife tool to cut the brushes into triangles, so I wouldn't run into problems with illegal brushes.
#11
06/01/2007 (8:59 pm)
Is there any tutorials to make stuff like this
#12
06/02/2007 (4:57 am)
Awesome work.
#14
06/14/2007 (8:28 pm)
Beautiful work.
#15
08/05/2007 (1:00 am)
Yea nice. I used the stacking to do Taipai 101 like that.
#16
08/05/2007 (2:51 am)
Quote:I used the stacking to do Taipei 101 like that.
...care to show it off? I'd be interested in seeing it.

i57.photobucket.com/albums/g235/rrms_gumby/101_2.jpg
[Not the best pic because it was kinda grey that day.]
#17
11/12/2007 (6:35 pm)
What technique did you use to get the corners to bend like that?
#18
11/17/2007 (3:08 pm)
The TP 101 I did was just a scale test to see how TGEA handles huge buildings.

So it was just blocks that I replicated except for the base and the top tower of course.
Never finished detail etc. Anyway TGEA didn't render it properly (clipped/nada) in testing from distance. No
big deal because I know that can be fixed or adjusted later.
www.noobgames.com/images/tp101a.jpg
#19
11/20/2007 (7:04 pm)
[quote]Plus I've used the knife tool to cut the brushes into triangles, so I wouldn't run into problems with illegal brushes.[quote]

Thanks for saying that! I've been having problems with verts, and haven't been able to figure it out until now, thanks! Do you think you could tell me a little more about how you did it?