Some tests in Constructor
by Marco Alemar · in Constructor · 05/01/2007 (3:13 pm) · 6 replies
Hi
here some tests in Constructor...Good app!
Some requests:
1-Snap to vertex and objects.I believe that a modeler that have to use blocks to construct anything should have snap to create any box... like Sketchup.
2- The shadow from lightmapping should have a opacity control... sometimes is very dark in outdoor cenes.
3 - extrude
4 - sky box
enjoy
Alemar
www.marcoalemar.com








here some tests in Constructor...Good app!
Some requests:
1-Snap to vertex and objects.I believe that a modeler that have to use blocks to construct anything should have snap to create any box... like Sketchup.
2- The shadow from lightmapping should have a opacity control... sometimes is very dark in outdoor cenes.
3 - extrude
4 - sky box
enjoy
Alemar
www.marcoalemar.com








#2
05/02/2007 (6:50 am)
How are you getting bump maps to work out of constructor?
#3
This is a screenshot from Constructor viewport.
There is no bump, just textures...
More requests:
1- option to turn off light cast shadow, just iluminate.
2 - a tool to transform simple mesh objects in hollow brushes.Just break and extrude all planar faces and snaps adjacents edges to turn in a valid bsp.I'll try to show this in the next post...
regards
Alemar
www.marcoalemar.com
05/02/2007 (7:06 am)
HiThis is a screenshot from Constructor viewport.
There is no bump, just textures...
More requests:
1- option to turn off light cast shadow, just iluminate.
2 - a tool to transform simple mesh objects in hollow brushes.Just break and extrude all planar faces and snaps adjacents edges to turn in a valid bsp.I'll try to show this in the next post...
regards
Alemar
www.marcoalemar.com
#4
05/02/2007 (11:13 am)
Well, beings its from Constructor, could you try to export it, so we could see it in its REAL game environment? Im asking because I myself have not been able to export anything with so many complex brush, it alwasy looks great IN Constructor....
#5
05/02/2007 (11:45 am)
Not even static meshes? The swirl things look as though they have much more depth then a texture alone can provide. Did you import a static mesh? I've yet been able to get that effect using texture alone. Perhaps you're just creating fabulous high-res textures!
#6
05/03/2007 (12:38 am)
Alemar, I love your site! You are very tallented!
Torque 3D Owner Caylo Gypsyblood
Are the screen shots from a running Torque or from Constructor viewport?