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Some tests in Constructor

by Marco Alemar · in Constructor · 05/01/2007 (3:13 pm) · 6 replies

Hi
here some tests in Constructor...Good app!
Some requests:
1-Snap to vertex and objects.I believe that a modeler that have to use blocks to construct anything should have snap to create any box... like Sketchup.
2- The shadow from lightmapping should have a opacity control... sometimes is very dark in outdoor cenes.
3 - extrude
4 - sky box
enjoy

Alemar
www.marcoalemar.com

www.marcoalemar.com/posts/concepts/construct_01.jpgwww.marcoalemar.com/posts/concepts/construct_02.jpgwww.marcoalemar.com/posts/concepts/construct_03.jpgwww.marcoalemar.com/posts/concepts/construct_05.jpgwww.marcoalemar.com/posts/concepts/construct_04.jpgwww.marcoalemar.com/posts/concepts/construct_06.jpgwww.marcoalemar.com/posts/concepts/construct_07.jpgwww.marcoalemar.com/posts/concepts/construct_08.jpg

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  • Some tests...

  • #1
    05/01/2007 (4:02 pm)
    Very neat.

    Are the screen shots from a running Torque or from Constructor viewport?
    #2
    05/02/2007 (6:50 am)
    How are you getting bump maps to work out of constructor?
    #3
    05/02/2007 (7:06 am)
    Hi
    This is a screenshot from Constructor viewport.
    There is no bump, just textures...

    More requests:
    1- option to turn off light cast shadow, just iluminate.
    2 - a tool to transform simple mesh objects in hollow brushes.Just break and extrude all planar faces and snaps adjacents edges to turn in a valid bsp.I'll try to show this in the next post...
    regards
    Alemar
    www.marcoalemar.com
    #4
    05/02/2007 (11:13 am)
    Well, beings its from Constructor, could you try to export it, so we could see it in its REAL game environment? Im asking because I myself have not been able to export anything with so many complex brush, it alwasy looks great IN Constructor....
    #5
    05/02/2007 (11:45 am)
    Not even static meshes? The swirl things look as though they have much more depth then a texture alone can provide. Did you import a static mesh? I've yet been able to get that effect using texture alone. Perhaps you're just creating fabulous high-res textures!
    #6
    05/03/2007 (12:38 am)
    Alemar, I love your site! You are very tallented!