Lod
by Ian Omroth Hardingham · in Game Design and Creative Issues · 04/30/2007 (10:27 am) · 3 replies
Hey guys.
Does anyone know a way of taking a Milkshape source file and applying an auto-lod tool which retains rigging? Does such a tool exist for Milkshape or anything which can read it?
Cheers,
Ian
Does anyone know a way of taking a Milkshape source file and applying an auto-lod tool which retains rigging? Does such a tool exist for Milkshape or anything which can read it?
Cheers,
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.
#2
01/22/2009 (10:17 pm)
You could also nab the latest MS3D DTS Plus exporter. It now supports AUTO LOD which works MUCH better then using multiple meshes or the DirectX tool. It preserves animations, UV maps and everything.
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