Utilitie for rotaion conversion
by Will O-Reagan · in Torque X 2D · 04/26/2007 (3:44 pm) · 1 replies
I know an object can't have a negative rotation, but this doesn't seem to stop the engine from calculating rotation using negatives and positives. How can I get an objects true rotation? I can provide more info about this I've been messing with the rotations alot.
About the author
I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.
Torque Owner Ben R Vesco