Game Development Community

Utilitie for rotaion conversion

by Will O-Reagan · in Torque X 2D · 04/26/2007 (3:44 pm) · 1 replies

I know an object can't have a negative rotation, but this doesn't seem to stop the engine from calculating rotation using negatives and positives. How can I get an objects true rotation? I can provide more info about this I've been messing with the rotations alot.

About the author

I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.


#1
04/26/2007 (8:55 pm)
What do you consider to be the "true" rotation?