Game Development Community

Macro Managing

by Will O-Reagan · in Torque X 2D · 03/21/2007 (11:51 am) · 7 replies

Ok, so i have huge piles of materials in my editor now, doing exactly what i want them to do, when i put them into play. I want to create lots more, but I'm afraid it will become too cumbersome to work within the editor. Whats a good way to manage this. I don't see any way to hide materials in the editor, so I'm guessing I'll have to somehow create a new project and combine projects. Is that right? What exactly does that entail, if thats the correct method.

About the author

I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.


#1
03/21/2007 (12:02 pm)
How about, a new feature request. Display Materials or Display Components, by folder.... Perhaps you could set it in the preferences.
#2
03/21/2007 (12:11 pm)
You can't hide materials, but simply collapse the different areas (materials, animations, scrollers, etc)

That would be a good feature request however is to have folders that hold the materials and are simply for visual gain. I would say not just materials either, for all of the areas.


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#3
03/21/2007 (12:34 pm)
We have to wait and see what they do
#4
03/21/2007 (12:37 pm)
Expanding the width of the toolbar on the rigth does help actually. now I can see all my materials without having to scroll.
#5
03/21/2007 (12:48 pm)
You should really try to use less posts and just do edits when no one has replied yet Modern.

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#6
03/23/2007 (12:05 am)
Mr. Multibanner, it seems to me you may not be the best tutor on the topic of thread real estate :p
#7
03/23/2007 (6:39 am)
Hey, I dropped the tallest tag already :P