Bugs - field data
by Will O-Reagan · in Torque X 3D · 03/16/2007 (5:13 pm) · 7 replies
Now my names fields themselves arn't holding. They are resetting everytime I add a component. This is different then before, when I just had to worry about the fields i had added with components.
Also, the field data isn't holding as I click from character to character, they are resetting. as well. This is different, because I havn't been adding the components to the characters, its just resetting without that.
Also, the field data isn't holding as I click from character to character, they are resetting. as well. This is different, because I havn't been adding the components to the characters, its just resetting without that.
About the author
I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.
#2
Drag and drop animation sprite
Name Sprite
Add component
Fill in fields for component's
Character name
4 different unique character features
then close out and repeat the process... I got to about 7 characters when I went back to recheck my work. I noticed more then half the fields were blank. I had been using TAB for about 4 days, and it seemed to be working, so my method included using the tab between fields. I have to admit, I'm just really frusterated with the editor at this point because it seems like nothing at all is working. In the case i'm talking about, The names of the characters had dissapeared too. And there is no way this could be chalked up to a human error, because i was assigning preset names and preset features i had gone over in my head, and applying them based on which unique animated sprite i was assigning them too.... My point is... I am using TGBX to assign these variables in order to CUT DOWN on likeliness of human errors, because it is a more visual medium. I know i'll get too mixed up trying to manage all 16 characters right now using C#.
anyways, I'm still away from my actual computer, I'm going to put some more serious work into this debugging, soon. After I have messed around with deleting "bin" items, which seem to have grown to about 300MB. I have a feeling that could be the source of some problems. Also, I'm going to install a new ATI. And I'll also be taking another shot at installing TGBX + TorqueX as an admin.... I just hope I havn't chosen the wrong path or anything. My understanding is that TorqueX & TGBX were going to be very powerful and apt tools. But now everyone is saying its going to be free software, provided in a bundle with the creators club. I'm having my doubts.
As a side note, In retrospect, I havn't tried installing my new ATI, or deleting the "bin" items, which my inutition tells me could be a source of some trouble.
03/17/2007 (9:10 am)
The method where I found the most errors, I was doing this action...Drag and drop animation sprite
Name Sprite
Add component
Fill in fields for component's
Character name
4 different unique character features
then close out and repeat the process... I got to about 7 characters when I went back to recheck my work. I noticed more then half the fields were blank. I had been using TAB for about 4 days, and it seemed to be working, so my method included using the tab between fields. I have to admit, I'm just really frusterated with the editor at this point because it seems like nothing at all is working. In the case i'm talking about, The names of the characters had dissapeared too. And there is no way this could be chalked up to a human error, because i was assigning preset names and preset features i had gone over in my head, and applying them based on which unique animated sprite i was assigning them too.... My point is... I am using TGBX to assign these variables in order to CUT DOWN on likeliness of human errors, because it is a more visual medium. I know i'll get too mixed up trying to manage all 16 characters right now using C#.
anyways, I'm still away from my actual computer, I'm going to put some more serious work into this debugging, soon. After I have messed around with deleting "bin" items, which seem to have grown to about 300MB. I have a feeling that could be the source of some problems. Also, I'm going to install a new ATI. And I'll also be taking another shot at installing TGBX + TorqueX as an admin.... I just hope I havn't chosen the wrong path or anything. My understanding is that TorqueX & TGBX were going to be very powerful and apt tools. But now everyone is saying its going to be free software, provided in a bundle with the creators club. I'm having my doubts.
As a side note, In retrospect, I havn't tried installing my new ATI, or deleting the "bin" items, which my inutition tells me could be a source of some trouble.
#3
The announcement by microsoft was that membership to the creators club would include licenses to TX and TGBX. That doesn't make them free, that makes them bundled. There is a difference.
Keep in mind you are using a very beta build of TX and TGBX. I would expect (hope) that in no way does this resemble the final state of the engine as it will be released. It's called a beta for a reason. I work in the software industry. We do several builds every single day of our products. Once we release a beta there are a few hundred builds between that and product release. I would be surprised if GG released the beta and have just been sitting on their hands or playing Guitar Hero all day.
03/17/2007 (10:08 am)
Everyone has known that the binary version of TX would be free since around November. It seems that you are implying a free binary version of the engine means it is not a capable product. How do you figure?The announcement by microsoft was that membership to the creators club would include licenses to TX and TGBX. That doesn't make them free, that makes them bundled. There is a difference.
Keep in mind you are using a very beta build of TX and TGBX. I would expect (hope) that in no way does this resemble the final state of the engine as it will be released. It's called a beta for a reason. I work in the software industry. We do several builds every single day of our products. Once we release a beta there are a few hundred builds between that and product release. I would be surprised if GG released the beta and have just been sitting on their hands or playing Guitar Hero all day.
#4
Ben asked if you had hit the 'enter' key after typing in something. You didn't answer, so I'll put the question out there a 2nd time: Did you hit 'enter' after typing in the names? If you type a name and add a component, it doesn't stick usually. This is the safest bet.
Are you using Windows Vista? If so, Vista isn't even supported yet for XNA, much less TX or TGBX.
You can find free versions of FRAPS and such online. I suggest you use it to capture exactly what you're doing and if you have a mic, give a detailed account of what you're doing that we can't see.

03/18/2007 (12:40 pm)
@Modern - Perhaps you should stop using the beta alltogether? It seems you are expecting a final product and your bug reports aren't of much use to actually finding the issue. You chose to be in the closed beta to help find these issues, not go about your business using newest technologies at no cost.Ben asked if you had hit the 'enter' key after typing in something. You didn't answer, so I'll put the question out there a 2nd time: Did you hit 'enter' after typing in the names? If you type a name and add a component, it doesn't stick usually. This is the safest bet.
Are you using Windows Vista? If so, Vista isn't even supported yet for XNA, much less TX or TGBX.
You can find free versions of FRAPS and such online. I suggest you use it to capture exactly what you're doing and if you have a mic, give a detailed account of what you're doing that we can't see.

#5
Yes, the video example you saw, I was using the "enter" key. The error in the video happened 3 times, twice when using the "enter key"
However, in counter, the errors have stopped I was able to input massive data on the 17th, via TGBX and it stuck... About 14 characters held thier "string" values. 5 string values each, the same sort of field data I was finding impossible to manipulate at all the previous day. I could also change and manipulate the string values during de-bugging, I had about 8 human errors, which I fixed no problem at all. thank goodness it was only my human errors this time, they were within my grasp. As a side note, I tried some re-naming, and it was also taking, so there were no problems there either.
03/18/2007 (3:21 pm)
I have a mic. I'll look into catching these next time they pop up. Like i already said, they seem to have cycled out as some sort of anomly that got into my apps alogrythm. I can't summon up the bugs, once they have left, only capture them when they arrive, if they are persistant. Yes, the video example you saw, I was using the "enter" key. The error in the video happened 3 times, twice when using the "enter key"
However, in counter, the errors have stopped I was able to input massive data on the 17th, via TGBX and it stuck... About 14 characters held thier "string" values. 5 string values each, the same sort of field data I was finding impossible to manipulate at all the previous day. I could also change and manipulate the string values during de-bugging, I had about 8 human errors, which I fixed no problem at all. thank goodness it was only my human errors this time, they were within my grasp. As a side note, I tried some re-naming, and it was also taking, so there were no problems there either.
#6
03/18/2007 (3:25 pm)
Yes, I'm on Windows Vista.
#7
TX and TGBX are fantastic tools which without would have made my GDC days be 18 - 20 hour days like the German team's days. Find the bugs, be nice when you report them, and move on.

03/18/2007 (3:34 pm)
Vista isn't even supported for XNA nor GSE until sometime next month when 1.1 goes out, much less TX or TGBX. I think the problem people (at least my problem) is that you are acting upset that you are running into bugs as if this was a finished product. You are getting the privledge of seeing these tools before anyone outside of GG, it's associates directly involved and the closed beta group, which isn't that large. You are here not to build your own games and have everything go peachy, but to find bugs for GG so they can fix them before sending it to the mass public.TX and TGBX are fantastic tools which without would have made my GDC days be 18 - 20 hour days like the German team's days. Find the bugs, be nice when you report them, and move on.

Torque Owner Ben R Vesco