Game Development Community

SuperBugs - Part 2

by Will O-Reagan · in Torque X 3D · 03/16/2007 (1:16 pm) · 10 replies

This is a Re-Naming bug, as i have identified it. It stops you from Re-Naming something in the editor.... I tried to rename like 3 different thigns, this is the behavior i was getting... in this example you can see me try and re-name it using three different methods. one, I hit enter directly after the new letter I entered. two, I made sure to go to the end of the string before hitting enter. Three. I clicked outside the area, and the string value still reset to what it was previously.


Naming Bug

About the author

I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.


#1
03/16/2007 (1:25 pm)
As a side note, you can see that the first error happens in the first second of the video. And the time when I click outside the viewable area, you can actually see it change back to its previous, unwanted value (AngryblueM) as opposed to (AngryBlueM), just before it goes to the "Camera Editing etc" window. and its evidenced again when i navigate back to the blue eye sprite. And a third time, when I use the enter key again, after moving the cursor to the end of the field, before hitting enter. Obviously, I can just keep reproducing the video, in different examples, but that should be clear enough.
#2
03/16/2007 (2:12 pm)
What version are you using?
#4
03/16/2007 (2:48 pm)
The bug seems to be in hiding right now, actually. But I have my trusty cam handy now in case anything pops up again..
#5
03/16/2007 (7:14 pm)
Might I suggest FRAPS instead of a video cam? Would be much easier for us to see what's going on.

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#6
03/16/2007 (7:24 pm)
I'll look it up, didn't know that was called FRAPS
#7
03/16/2007 (7:25 pm)
I'm stepping away for a bit, I'm a bit bugged out. But I'm looking forward to creating a small demonstration for the community on a positive note, in my blog resource, when i get this all correct. Hopefuly I'll use,or be up to, FRAPS' by then.
#8
03/16/2007 (7:31 pm)
I might try installing a new ATI too...
#9
03/17/2007 (1:31 am)
Actually I've seen this error in all the Torque editors including TGE, TGB, and TGBX. As far as I can tell it is related to the case insensitivity of TorqueScript. It's just one of those quirks I've learned to live around. If I accidentally screw up the capitilization of an object name then I automitically just realize (and curse) that I'll have to exit Torque and change the value in a text editor to get it to stick. Alternatively you can completely rename the object to something else, close torque, reopen torque, and then rename your object. My intuition on the problem is that the object doesn't actually get renamed unless the names are different.

Since in TorqueScript
"ABC" $= "abc"
evaluates to true, you can't change the name with regards to case once a particular capitalization is in memory.
#10
03/17/2007 (6:00 pm)
Because Torque X is case sensitive, Adam turned case sensitivity on for the purposes of naming objects. It shouldn't be an issue anymore (that's why I asked for the version). I'm not sure in what version it was changed, but I'll ping him about that on Monday.