Game Development Community

GUIPaneControl misnamed?

by Jeremiah Fulbright · in Torque Game Engine Advanced · 12/12/2006 (1:23 am) · 0 replies

I was doing some debugging of a crash when I realized the name of GuiPaneControl was improper and causing the engine to not pickup its proper default profile for it (so unless the bitmap was set in the GuiDefaultProfile, it would crash in the gui Editor)...

The code that looks for a profile is based on finding Ctrl, not Control. It would seem that GuiPaneControl needs to be renamed to GuiPaneCtrl internally, so thatt he methods in place for determining a default profile will work properly with it