Game Development Community

Client side Projectiles

by Howard Dortch · in Torque Game Engine · 11/29/2006 (10:15 am) · 0 replies

I have slow moving projectiles that are fired from a weapon on the server (host) computer, on the client side (LAN) they disapear just before impact Is there a magic checkbox or a bool I can set to have them render all the way to impact on the client side?