Blending Per Tile.
by Matthew Harris · in Torque Game Builder · 11/09/2006 (9:11 pm) · 3 replies
I understand you can blend per layer for the tilemaps. My suggestion is to add a feature to blend per tile. Lets say you have a bunch of bricks but want some of them slightly different colors. Blending per tile would be perfect for this. Of course I guess I can make different color bricks and import them but the final game would be a little smaller :P
#2
As it would have to change blending state over and over again it would have a serious impact on low end cards.
Instead of doing blending per tile, how about multiple layer and put the blended ones on a different layer (1 layer per blend function for example)?
You still could invisible block items on the base layer for example if you need that for path find and similar.
03/02/2007 (12:27 am)
Not only a little slowerAs it would have to change blending state over and over again it would have a serious impact on low end cards.
Instead of doing blending per tile, how about multiple layer and put the blended ones on a different layer (1 layer per blend function for example)?
You still could invisible block items on the base layer for example if you need that for path find and similar.
#3
03/02/2007 (1:10 pm)
For Path-Finding, you could also do what I do, and build a custom path layer at run-time, based on custom-data obtained from all the layers in the scene .... using the A* Resource (C++ by Phil Shenk)
Associate Peter Robinson