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TGE 1.5 change log question.

by Michael Cozzolino · in Torque Game Engine · 09/14/2006 (11:07 am) · 0 replies

Quote:Added an enhanced version of RigidShape for doing simple rigid body physic in a generic way

Could this be elaborated on? Is this like what Clark Fagot was working on? www.garagegames.com/blogs/6452/7660

or something else?

I'm have worked on something on and off where I use Rigid shape with at most 10 Rigid Shapes created at any one time and for the most part it has worked very well for prototyping. The only problem I have is sometimes when two Rigid shapes collide one will pass through the other. Just wondering if this will solve my problem or will I have to look at a different solution?

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Indie Developer in the Albany NY area. iOS, PC, Mac OSX development. http://itunes.apple.com/us/artist/michael-cozzolino/id367780489