Jacobian Constraints
by Anthony Rosenbaum · in Torque Game Engine · 09/25/2005 (10:41 am) · 0 replies
I am working on developing a trailer class for the community; it has been a pet project for many years. Unfortunately I never took calc or college physics so I am sort of confused on the application side. I have a formula from Game Programming Gems 4 where the ball-and-socket is discussed
I understand the linear and angular velocities need to be multiplied by a Jacobian matrix, and that it will yield a force constraint, but what do I do with it once I have it.
Anyway if you have any physics gurus that can assist I will be indebted, yes this will be a free resource once I am done.
I understand the linear and angular velocities need to be multiplied by a Jacobian matrix, and that it will yield a force constraint, but what do I do with it once I have it.
Anyway if you have any physics gurus that can assist I will be indebted, yes this will be a free resource once I am done.
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