SetAutoRotation second parameter
by Peter Robinson · in Torque Game Builder · 06/25/2005 (9:09 pm) · 0 replies
I had two suggestions. One of them was a mount offset, but it appears that it's already been mentioned several times. So moving on. My other suggestion is adding a second param to setAutoRotation. It would be a degree to stop at. Say for instance in my game when the player is moving right he has a rotation of 90. Now if he changes directions and moves left I want to change his rotation to 270 but I want to do it smoothly. I use a scheduled repeating function to change his angle 1 degree until he reaches 270. I would save me a HUGE amount of work if I could just say:
%obj.setAutoRotation(20,270);
It would be even cooler if I could change the 270 to 1080 and have him spin around three times (although I don't really know what I would use it for yet).
-Peter
%obj.setAutoRotation(20,270);
It would be even cooler if I could change the 270 to 1080 and have him spin around three times (although I don't really know what I would use it for yet).
-Peter
About the author
A programmer who has been using the Torque2D game engine since the early adopter days. My game is Pirate Code and it can be found at www.circuithive.com. It will be arriving on Steam in 2016.