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Legacy dif's

by Richard Walsh · in General Discussion · 02/19/2017 (12:06 pm) · 5 replies

I have a whole host of interiors that were done over 10 years ago now that i want to revisit and update.

Can anyone provide any guidance on how to convert these old dif files to fbx to be edited in a modern 3d package?

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  • #1
    02/19/2017 (1:21 pm)
    T3D 1.2 can convert DIFs to DAE. Load the DIF inside the T3D editor, go to file and export selected DIFs to DAE. Then you can use Unwrap3D, or other modeling package, to export to fbx.
    #2
    02/25/2017 (4:48 pm)
    Thanks for the response. I downloaded TsD 1.2 and can open the difs within it. Unfortunately it doesn't have the materials associated to it when I do. Any thoughts on why this may be?

    Thanks
    #3
    02/27/2017 (12:13 pm)
    Materials have to be in the same folder as the DIFs.
    #4
    03/05/2017 (4:44 am)
    I seem to be getting somewhere with this. I have managed to export out and import whilst keeping the appropriate textures and materials. Having said that the issue I have now is that all the collision information is messed up. Is it possible to preserve this without having to redo it all?
    #5
    03/05/2017 (11:35 am)
    Once exported to DAE, you can place the mesh in the level and select the Visible Mesh collision option in the shape's list of properties. This option is very expensive on the system because it will make a copy of the mesh and use it as a collision mesh. If you only want to use your custom collision mesh, you may want to import the DAE mesh in Unwrap3D, or Blender, or whichever 3D modeling application you want, modify whatever may seem wrong with the mesh and its collision mesh and try re-exporting them until you get the right results.