Game Development Community

Anyone want the DTS exporter Source for 3dsmax and Maya, last updated in 2011,2012 iirc..

by Er Ba · in Artist Corner · 01/16/2017 (9:56 pm) · 2 replies

Hi,
(( yes I know DAE > DTS.. but DTS still may have a purpose to someone. ))

I don't think I ever remembered to provide the updated source code for the (2012 iirc) 3dsMax/Maya DTS exporters.. I think I planned to do that, but life is busy and things happen.

I have to imagine that you guys have kicked the arse of the Collada tools into perfect shape by now..but I felt I should offer anyhow..


---------------
@GG representative:
The package is based on TGE, what ways can I share this package ?
1. I know that I can verify their purchased TGE license..BUT (see #2)
2. maybe I can send it to GG to review and host..if wanted/needed..?
3. make it public after removing n[x]; vital components ?
4. [Your preferred method here]
..please advise..as I would like to share this with those allowed to have it, before I send it to a cavernous archive.


-->> Credits to: As I certainly did not write the original sources..
the original authors of the plugins/sources, and iirc, Hewster as well for connecting the dots for this to become of use ? I basically did some work on the plugins/sources, but the original authors did 99%, Hewster connected some things necessary for this, then I did the extra small things to bring some sanity to the aged DTS format.

About the author

Recent Threads


#1
01/16/2017 (10:38 pm)
I posted under the wrong account. Sorry..no idea why I had 2 accounts.. been years.
------------------
e<mail> for contact: eb 78 98 ..at.. hot ma il co m
#2
01/23/2017 (10:05 am)
I don't think a GG rep is gonna see this thread. In my opinion, if you can confirm TGE ownership of the recipient then you are clear to deliver the contents. Might want to double check the TGE license, just in case.