Collada Issues
by Richard Walsh · in Torque 3D Professional · 06/11/2016 (7:20 am) · 2 replies
Hi all,
I'm struggling with the collada export option within Torque 3d. I've exported an object from torque using the export to collada option. However, when I am checking that it has worked fine by re-importing it I get the following error
"---------------------------
Microsoft Visual C++ Runtime Library
---------------------------
Assertion failed!
Program: ...ue3dMy ProjectsNew ProjectgameTorque3D DLL.dll
File: D:/gamedev/T3DMIT/38Release/Engine/lib/col.../daeArray.h
Line: 356
Expression: index < _count
For information on how your program can cause an assertion
failure, see the Visual C++ documentation on asserts
(Press Retry to debug the application - JIT must be enabled)
---------------------------
Abort Retry Ignore
---------------------------"
From the little I can find on the internet this may be an issue with 32 bit and 64 bit mismatches. Have installed various builds of torque3d and continue to get the issue. Any pointers on how to resolve this would be greatly received :)
I'm struggling with the collada export option within Torque 3d. I've exported an object from torque using the export to collada option. However, when I am checking that it has worked fine by re-importing it I get the following error
"---------------------------
Microsoft Visual C++ Runtime Library
---------------------------
Assertion failed!
Program: ...ue3dMy ProjectsNew ProjectgameTorque3D DLL.dll
File: D:/gamedev/T3DMIT/38Release/Engine/lib/col.../daeArray.h
Line: 356
Expression: index < _count
For information on how your program can cause an assertion
failure, see the Visual C++ documentation on asserts
(Press Retry to debug the application - JIT must be enabled)
---------------------------
Abort Retry Ignore
---------------------------"
From the little I can find on the internet this may be an issue with 32 bit and 64 bit mismatches. Have installed various builds of torque3d and continue to get the issue. Any pointers on how to resolve this would be greatly received :)
#2
edit: Do wanna say there was a second thread on the topic that went into a bit more detail as well...
06/13/2016 (1:04 pm)
To be more specific, there's a thread on the topic forums.torque3d.org/viewtopic.php?f=12&t=404&p=3464&hilit=export+to+... though to date nothings been definitively run down and PRed to a address it.edit: Do wanna say there was a second thread on the topic that went into a bit more detail as well...
Torque Owner DreamPharaoh
Gods and Nemesis
I think the exporter version in Torque is old. Try importing the resulting Collada version into Blender. Re-export the model and see if at least the error goes away when importing the blenderized' version. If it initially allows you to see the model in Blender then it should export correctly.
If the error goes away then the model will either be grey or invisible when attempting to load it because the textures need to be set up in Blender but at least you will be on the right track.
Also, try asking the community at this link too if my solution doesn't work: http://torque3d.org/