Spawning AI Over a network
by Djekko Spurgin · in Torque 3D Beginner · 04/28/2016 (5:02 am) · 2 replies
I'm trying to add some AI to my multiplayer game. There is no shooting or weapons in the game. In single player I can spawn a player fairly easy and I can have it follow me as well but when i run a server and try and run the same commands it doesn't work. This is the code i currently have
I know the main problem is around this line
but i cant help but think there are some other issues. Iv'e tried spawning the AI player at a spawn sphere but I probably did it wrong.
Any Ideas on how i could go about this would be great
function SpawnFollowingAI (%AIname){
new AIPlayer(%AIname) {
datablock = "DefaultPlayerData";
position = LocalClientConnection.Player.getPosition();
};
%AIname.setAimObject(Player);
schedule(2000,0,"FollowPlayer",%AIname);
}
function FollowPlayer(%AIname){
echo("AI is Following Player");
//echo(LocalClientConnection.Player.getTransform();
%AIname.setMoveDestination(LocalClientConnection.Player.getTransform());
schedule(500,0,"FollowPlayer",%AIname);
}I know the main problem is around this line
position = LocalClientConnection.Player.getPosition();
but i cant help but think there are some other issues. Iv'e tried spawning the AI player at a spawn sphere but I probably did it wrong.
Any Ideas on how i could go about this would be great
About the author
Computer Game Development Student Lead Programmer Perplexed Studios
Torque Owner Richard Ranft
Roostertail Games
http://www.roostertailgames.com/TorqueRef/content/documentation/Scripting/Advanc...
Using LocalClientConnection won't work when you're the client connected to a server. You have to make a serverCmd and call commandToServer() from your script to have the server do the work.
Additionally, you'll want to add serverCmds for telling the AI units to follow players as well.