Applying Damage Preventing Player Respawn
by Djekko Spurgin · in Torque 3D Beginner · 04/21/2016 (3:10 am) · 3 replies
I have Problem with re-spawning the player after death. If the player killed via fall damage or gun damage then they die and you can re-spawn straight away. I want it so that when the player enters the water they die.
I have applied this function to my player.cs
function Player::onEnterLiquid(%this,%obj){
%obj.applyDamage(100);
}
This works in the sense that it kills the player. But then it wont re-spawn.
I've looked around some people have suggested changing the liquid type to lava instead but I need it to stay as water. It is a multiplayer game and one character can swim and the other can't. Also i want to be able to use a similar way to apply damage when colliding with certain objects.
I'm wondering if there is a specific deceleration for telling the game the player is dead or something.
I have applied this function to my player.cs
function Player::onEnterLiquid(%this,%obj){
%obj.applyDamage(100);
}
This works in the sense that it kills the player. But then it wont re-spawn.
I've looked around some people have suggested changing the liquid type to lava instead but I need it to stay as water. It is a multiplayer game and one character can swim and the other can't. Also i want to be able to use a similar way to apply damage when colliding with certain objects.
I'm wondering if there is a specific deceleration for telling the game the player is dead or something.
About the author
Computer Game Development Student Lead Programmer Perplexed Studios
#2
but this gave me my original result the player dies and can't re-spawn
04/21/2016 (8:06 am)
thanks Richard but when i tried your solution I had no luck there was no damage being applied to the player. I then thought to use apply damage instead see if that worked so the code looked like thisfunction PlayerData::onEnterLiquid(%this, %obj, %coverage, %type)
{
%obj.applyDamage(100);
}but this gave me my original result the player dies and can't re-spawn
#3
This is the code i ended up using
I can now respawn after dying now aswell
04/21/2016 (8:46 am)
I seemed to have found a solution but im not sure if its the best. This is the code i ended up using
function Player::onEnterLiquid(%this,%obj){
%obj.kill();
} I can now respawn after dying now aswell
Torque Owner Richard Ranft
Roostertail Games
function PlayerData::onEnterLiquid(%this, %obj, %coverage, %type) { %obj.damage(100); }That should run you through PlayerData::damage(), which should handle telling the client to respawn when it passes through the "Dead" check.