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Terrain textures not saving

by Adam Smith · in Torque 3D Beginner · 04/09/2016 (1:32 am) · 2 replies

When i start up my map i made, the textures show up as the "Nomaterials" thing, like normal. So i set all the textures like grass, and sand for the the river. i save, leave the level, and join again. The textures are still there. But when i exit the program, then enter again, the "Nomaterials" thing shows up, and i'v tried every thing, there is no help on the magical "Google Search" either.

About the author

I make code and design racing games for Simple Life Games. I am also the CEO of SLG(Simple Life Games) and somewhat good at C++.

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  • #1
    04/09/2016 (8:56 am)
    You could try checking the material file paths manually, maybe it saves wrong settings.
    #2
    04/09/2016 (10:46 am)
    What version of T3D - I am unable to reproduce this.

    My steps:
    1)Open Empty Terrain.mis
    2)Select Terrain Painter
    3)Add pre-defined grass1 layer.
    4)Paint some grass.
    5)From the main menu, File > Save Level.
    6)Exit T3D.
    7)Restart T3D and open Empty Terrain.mis in World Editor.
    8)Terrain materials appear normal, so create new layer.
    9)Create new material with new name and non-stock images.
    10)Paint new material.
    11)From the main menu, File > Save Level.
    12)Exit from T3D.
    13)Restart T3D and open Empty Terrain.mis in World Editor.
    14)Terrain materials appear normal.

    Results:
    i.imgur.com/LxLqPkj.png
    There are some oddities with the editors in general. It is always a good idea to hit enter when done editing any field where you alter or add text. Ensure you save the edited object using the little disk icon in the editor sidebar, then save the level (frequently). Script weirdness is probably to blame here.