Game Development Community

Binary VS Source ? (beginner)

by james burch · in Torque 3D Beginner · 02/29/2016 (1:35 pm) · 1 replies

Hello , Thanks for the help on choosing a compiler .
An interesting question occurs to me . Other than being a contributing programmer , what reason might I find to actually need to recompile the engine . I know that there are many resources available which make recompiling necessary but , and heres my question , where would say that line exists vs the binary release ? as Im sure most really good stuff gets put in , however , even I , have a very small amount of programming experience with which I can imagine adding an interesting mathematical to a particle thus gaining some experience . But what Im really saying here is , besides the experience :), where would you say that adding resources becomes actually necessary . Thank You Very Much For Your Time

About the author

Bare-Bones beginner , 49 yrs old , sooo im setting my sights on becoming an accomplished hobbyist with the patient cooperatin of the kindly knowledge folks . and THANK YOU :)


#1
02/29/2016 (11:36 pm)
Debugging is the first thing that comes to mind; Sometimes to really understand how a certain function or feature works (or where it doesn't work!) building a Debugging version is the only way to find the culprit.

The Binary version means that you can only modify things via script; that being said, advanced script users can do extremely complex things. For instance I've built a fully-featured particle editor and a Tiled Map (.tmx) loader 100% in script.