Game Development Community

vehicle animation ?

by james burch · in Torque Game Engine · 02/10/2016 (6:40 pm) · 0 replies

Hello again everyone , and I hope you are all well .
Ive made a tracked vehicle model which simply uses invisible wheels for motivation . For the model I have just added a set of tracks consisting of 45 ish cubes rotating around a curve . an animation consisting of one complete revolution in the forward direction for each side . the animations Ive simply named trackLMove and trackRmove . Ive been looking for a way that they may be synchronized to the wheel rpm or vehicle velocity or whatever . Ive not seen a way to set the threads speed , or a way in which to sync it to the movement .

I am using TGE (not T3D) demo v1.2 and demo v1.5.2 I do not have the source code for either .
Blender 2.49b , DTS exporter 0.97

I am still experimenting , and havent yet understood ground transform or the possible necessity of nudging
the model forward in the blender while making the animations . and as Ill be moving the curve forward a little , you know . I couldnt quite find the easy button and had to do a lot of little cube adjustments in the rotation department . Noenetheless using playthread funtion it tolerable for me in v1.2 and v1.5.2 . Any advise is certainly appreciated , Thank You very much and have a nice day .

About the author

Bare-Bones beginner , 49 yrs old , sooo im setting my sights on becoming an accomplished hobbyist with the patient cooperatin of the kindly knowledge folks . and THANK YOU :)