Project startup
by RollerJesus · in Torque 2D Beginner · 11/21/2015 (10:38 am) · 2 replies
Hey everyone - taking a look at T2D MIT.
I'm trying to understand how projects start and modules are loaded into the game. I can follow the flow up to this line in AppCore/1/main.cs
The next step, it goes to:
Is this happening because the Sandbox/1/module.taml defines the module in the gameBase group?
I'm trying to understand how projects start and modules are loaded into the game. I can follow the flow up to this line in AppCore/1/main.cs
ModuleDatabase.loadGroup("gameBase");The next step, it goes to:
function Sandbox::create( %this )in Sandbox/1/main.cs
Is this happening because the Sandbox/1/module.taml defines the module in the gameBase group?
Group="gameBase"
#2
11/22/2015 (3:54 pm)
Thanks Chris. I eventually found the documentation on the wiki that had this info in it. Took a while to get to the Module Manager section of the engine reference section with it being in alphabetical order.
Associate Chris Haigler
Jester Dance