How to displace UVs in T3D?
by Sorin Daraban · in Torque 3D Professional · 11/11/2015 (11:27 am) · 2 replies
I'm trying to create a Tank vehicle with animated UV tracks.
Material animation is not an option as I'm to understand that Materials are not instanced per mesh, but one material applies to all meshes that have this material mapped to them.
Is it "tverts" that I must modify for the UV to displace in real time?
Material animation is not an option as I'm to understand that Materials are not instanced per mesh, but one material applies to all meshes that have this material mapped to them.
Is it "tverts" that I must modify for the UV to displace in real time?
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#2
11/16/2015 (12:26 pm)
Thank you Dimitris, but I'm looking to animate the UVs of the tank's texture.
Torque Owner Dimitris Matsouliadis
Dimitris Matsouliadis
No need to turning wheels, so the original boat can integrates everything and you can set relevant animations.