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How to displace UVs in T3D?

by Sorin Daraban · in Torque 3D Professional · 11/11/2015 (11:27 am) · 2 replies

I'm trying to create a Tank vehicle with animated UV tracks.
Material animation is not an option as I'm to understand that Materials are not instanced per mesh, but one material applies to all meshes that have this material mapped to them.

Is it "tverts" that I must modify for the UV to displace in real time?

#1
11/12/2015 (5:18 pm)
This is not a problem of the machine. You must create the UV maps in the program you are using for your models. The tank is easier than a wheeled vehicle. You need 4 animations, forward, backward, turn right, turn left.
No need to turning wheels, so the original boat can integrates everything and you can set relevant animations.
#2
11/16/2015 (12:26 pm)
Thank you Dimitris, but I'm looking to animate the UVs of the tank's texture.