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Destructible Objects without using Physx?? OpenSource/MIT/BSD/Zlib

by FatKat · in Torque 3D Professional · 08/11/2015 (8:54 am) · 2 replies

Hello I am relatively new to T3D and programming/scripting. I have done the FPS video and have a few T3D books including David Wyand's "T3D Game Development Cookbool," Brad Strong's "Creating game art for 3d Engines" and Finney's 3rd edition "3D Game Programming All in One." I am also waiting on Fritzen's online book but did not get a download link after using paypal.

I would prefer to implement Destructible Objects without Physx is this possible? Do people have advice or examples of how to accomplish this? Preferably the solution would be open source and ideally MIT/BSD/Zlib. Any help on this would be appreciated.

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#1
08/11/2015 (2:50 pm)
FatKat

Follow this and it will get you started.
http://www.garagegames.com/community/resources/view/20937
#2
08/20/2015 (3:44 pm)
@FatKat: Stumbled on this by complete accident while browsing the forums today and I noticed you were having some issues with my online system.

It's all automated and uses a email system to send you an account key. Why don't you check there for one that may have found its way into your junk box for example and if you're still having issues, shoot me an email (rfritzen@phantomdev.net) and I'll see what I can do to fix the problem.

In terms of destructible objects without using PhysX, it's merely a scripting challenge where you create multiple "states" for your model (One for normal, and another (or multiple) for destroyed) and then you'll script together some damage values to switch the model into these phases.