Noob TGB question - class for tiles in a tilemap
by James Staggs · in Torque Game Builder · 07/22/2015 (7:00 am) · 2 replies
Hi all, still running TGB (editors), and I have a tilemap for my "hard" level components, but for a few specific tiles, i'd like to assign them a class so they can spawn enemies, take damage, mount turrets, etc. I know I can assign a class to the whole tilemap, but what about a given tile?
Thanks!
JMS
Thanks!
JMS
About the author
#2
I think what I'm going to do to keep it simple is create smaller tilemaps for various components of the level, put mount points on the tilemap, and mount devices/turrets etc to the tilemap rather than try to script specific tiles. Then I'll clone and place those tilemaps as needed.
Thanks!
JMS
07/23/2015 (12:50 pm)
Awesome, yet again thanks for your help.I think what I'm going to do to keep it simple is create smaller tilemaps for various components of the level, put mount points on the tilemap, and mount devices/turrets etc to the tilemap rather than try to script specific tiles. Then I'll clone and place those tilemaps as needed.
Thanks!
JMS
Associate Simon Love
It's been a looong while since I've used TGB but I think that it has to be created in C++.
In any case, here are the most relevant posts about it.
Blog post 1
Blog post 2