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Textures not displaying correctly. Need Help!

by Dustin VanFosson · in Torque 3D Beginner · 07/21/2015 (8:34 pm) · 1 replies

I've been having trouble while trying to apply textures to my static objects. I'm fairly new to Torque and using it in BeamNG.Drive.

I'm creating 3D objects in SketchUp and then exporting/Importing them into BeamNG. The Problem occurs after I save my game. The textures revert back to "NO Material" and then while re-applying the texture it stretches itself over an object rather then looping it continuously.

Any ideas as to what is causing this? Any help would be greatly appreciated!

Here is a picture of the object in Torque after I try to re-apply the texture.

s10.postimg.org/8w3bd726x/Beam_NGSC.png

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#1
07/21/2015 (8:43 pm)
Looks like a UV problem, it seems not properly wrapped.

Perhaps consider using Blender instead and apply a UVW wrap. Further advised to export to OpenCollada.

Further may it help with the "No Material" warning to put the texture files and the shape together in one folder.