Game Development Community

TGB-style level editor gone?

by James Staggs · in Torque 2D Beginner · 07/18/2015 (4:29 pm) · 4 replies

Just getting back into the game so to speak. I own TGB 1.7.6 but due to all kinds of real life stuff and laziness I'm just getting back into the swing of wanting to make some games. Looking on here I see that T2d is now open source. Very cool, but looking at it, it drops me into the sandbox when I run it, but there doesn't seem to be a level editor. How do we make tilemaps for levels, edit collision polygons, determine where we wanna place stuff, etc.

A little background, I'm by no means a well-trained developer. I'm an armchair programmer that learned C way back in the day and loved TGB. I went through all the TGB tutuorials again to refresh my memory but like I said, the new stuff has me a little thrown. Any guidance would be helpful. I've watched the getting started and asset tutorial vids on youtube, but i'm still a little lost.

Thanks,
JMS

#1
07/18/2015 (6:31 pm)
You are correct, the open-source version of T2D does not feature editors of any kind. You can either create the levels procedurally in script, write an editor to suit your needs or write an importer for Tiled .json files.

On the bright side, T2D features a really powerful asset system.

I know it probably doesn't help you but I have made several custom editors for my own projects.

Easiest route is to use TGB's latest version which you can download from your GarageGAmes account page.
#2
07/19/2015 (8:18 am)
Ok, awesome. Yeah for now I'm just gonna use TGB, till I figure out otherwise. Not really skilled enough to make my own editor yet. I appreciate the response. :) If i have questions regarding TGB stuff, can I still ask it in this forum?

Thanks,
JMS
#3
07/19/2015 (8:39 am)
You sure can, there's always folks around here who have expertise with TGB.
#4
07/19/2015 (8:40 am)
Thanks so much! I so appreciate it!