Game Development Community

Grass brightenss Help.

by Bolohan Razvan · in Torque 3D Beginner · 05/13/2015 (11:51 am) · 4 replies

Is there a way to make the grass look brighter ?
i.imgur.com/0YxUczm.jpg

#1
05/13/2015 (12:55 pm)
You can use the texture editor in Torque to alter the color of the diffuse map or manually alter the color of the grass texture in a photo editing software.
#2
05/13/2015 (4:17 pm)
The diffuse color changer just adds color so it just gets darker every time. You will have to open the file in an image editor and brighten it up.
#3
05/13/2015 (7:41 pm)
Your grass 3d shapes appear dark because of the angle of the plane objects. The sides that are facing the terrain have dark normals because it's considered to be shadows.

If you use 3ds max for your 3d modelling then add a "Edit Normals" from the editable poly rollout and push all the normals upwards the Z-axis a bit.

If you use different 3d software and you can't edit normals then you could turn on the subsurface effect in the material editor rollout in the T3D editor. With a white subsurface around 0.3 - 0.6 you'll have decent results for daytime levels. Better turn subsurface off for night-time levels because it isn't dark enough (not enough shadow)
#4
05/14/2015 (6:43 am)
I will try that.
Thank you.