Game Development Community

Question on weapons and turrets

by Pierre DragoFire Hay · in Modern Air Combat Starter Kit · 05/03/2015 (5:28 pm) · 4 replies

I'm wondering about a few things for my project.

1. Can more than one weapon be mounted as a "GUN" and could it be a different type?

2. Can mount groups be increased if smaller missiles/bombs were to be mounted in a group.
eg.
homepages.maxnet.co.nz/ajp_hay/images/weapons.jpg
Basic mount payload items
homepages.maxnet.co.nz/ajp_hay/images/bombs4.jpg
homepages.maxnet.co.nz/ajp_hay/images/bload.jpg
Models of Mk bombs, as you'll see the smaller Mk's tend to be mounts two deep.

3. Can rocket pods be added and be able to launch multiple rockets from pods?

4. Has anyone been able to mount more than one turret to a vehicle? As I'm looking at making a few large bombers, that have more than one player/ai controlled turret.


I ask as I'm also thinking of converting an very old project of mine from OPF/ARMA days into Torque3D.
Weapon Standards!

#1
05/04/2015 (7:40 am)
I not sure because I not doing something like this. I think you can. I saw a video where the character have mounted different kind objects.

What version are you using? T3D 3.7rc is out :D forums.torque3d.org/viewtopic.php?f=15&t=148
#2
05/04/2015 (6:12 pm)
it's more vehicles I'm looking at. I know you can do one turret, and can a selection of missile/bomb proxy points, but I'm looking at multiple turrets and missile/rocket pods and rotational payload racks.

Think of a mix of a WW2 bomber with now days payload delivery options.

#3
05/05/2015 (9:04 am)
I can say for sure that you can do that in Torque 3D and might even be able to do it without any engine changes at all using T3D 3.5 and later (if I'm remembering correctly).

I've tried to find links to the discussions on this forum where somebody was working on doing the very thing you're wanting with launching multiple missiles from mounted pods attached to helicopters.

I believe the solution is rather simple. Create/edit your missile models to have a mount point at the top of the model as to how the missile is attached to the aircraft, and maybe even a second point mount at the back for both mounting to a pod and can also be used as a particle emitter mount when it's flying. Similarly for the pod where you'll need a mount point for attachment to the aircraft and then additionally one mount point per missile it will hold.
When it's time to spawn the vehicle, say a helicopter, first spawn the helicopter model, then spawn the pod, mount it to the helicopter, and then spawn missiles and mount them inside of the pod. You'll use an 'Image' object variant for pod and missile models. When firing a missile you'll hide the missile Image in the pod/under the aircraft, and spawn a Projectile object using the missile model that was just fired.
#4
05/05/2015 (3:12 pm)
Thanks Nathan for that, I thought it was possible too. But for the life of me I've not been able to locate any resources or information on how to do it correctly.

Do you remember is the proxy mount points are limited or can we add more as required for weapons?