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Info On Torque3D

by Terry Barlow · in Torque 3D Beginner · 04/25/2015 (4:34 pm) · 2 replies

Hi all

I have some Questions about Torque3D I have been around for a wile but some stuff I have been working on just came up, and I want to know if Torque3D can handle it, I have been working with a copyright holder of an old MMO Game back in like 2002, but they where wanting to update it and possible bring it back totally updated new maps everything updated includeing the game engine, I suggested the Torque3D engine but they have some ? befor we go thought all the work moveing everything over to it, they want to know if it can handle,

Player Houseing
player Houseing Vaults (Banks)for storage
Small
Medium
large
Player Houseing Stores (to where things they find or make they can sell to the other players)

and diff lvl jetpacks

I have gone over the MMO check List, and they have everything on the list so that's not a prob, we just need to know if stuff like the above can be added to the Torque3D engine. I know most of it would prob have to be mostly coded but can it be done?

thanks

tbarlow

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#1
04/26/2015 (6:02 am)
All of that can be added. Take a look at Life is Feudal. Super impressive MMO built with T3D.

Will it be the easiest engine to work with? Probably not but perhaps it's included network code will make it attractive though I think that will need to be altered as well since I think it's a 64 player max as is.
#2
04/26/2015 (8:37 pm)
"Player Houseing
player Houseing Vaults (Banks)for storage
Small
Medium
large
Player Houseing Stores (to where things they find or make they can sell to the other players)"

I did all of those when i was a college student.
So i am pretty sure that you can do all of them using torque script.
Just it will take some time to learn t3d's stock game flow.
and figuring out your way.

u can find some old resources on those things.but 60% of them broken
DO a search with "shop/inventory system" .