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Reasons for recommending Torque3D

by Signalovernoise · in General Discussion · 04/14/2015 (10:43 am) · 5 replies

Hey, a bunch of folks at Slant are putting together a comparison of 3D game engines to serve as a comprehensive overview for people looking where to start with game developoment. Here's the work-in-progress comparison: http://www.slant.co/topics/1495/~what-are-the-best-3d-game-engines

There's some initial info on Torque3D, but it's pretty crappy. Mind helping out?

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#1
04/14/2015 (11:59 am)
I think it is still the best open source engine around.
#2
04/14/2015 (1:28 pm)
ok, if you want a "game engine" not a framework I mean a Game Engine... and not only open source but free like free of speech.... torque 3d is the only one. You "can not" compare a pay engine vs a free... and you can not compare a framework with a game engine.

So on that list very brief:

Pay Game engine are this: Unreal Engine, Unity 3D, Esenthel, Shiva, UDK, CryEngine, Skyline, C4, Source...... to name a few of your list. (more money invested in to it)

Free Game engine: Godot (his strength is not 3D), Torque 3D, Crystal Space 3D
Free Framework: GamePlay, Panda3D, libGDX, Irrlicht,

Blender 3D is something like a game engine with 3d modeler. Is more 3d modeler that game engine (Like a physic simulator) but have a very bad license for games for that reason no one develop a game on that. If you don't mind open source your game... use Blender3D

Ogre 3D is a 3d render, not a framework. You need a lot more stuff to do a game with this.

So without much of technical stuff. Is the better out there....

Torque 3d wins on free 3d Game Engine.
GamePlay 3d wins on free 3d Framework.

Pay Game Engine.... is more personal taste and how much you want to pay. A lot are good ones.
Pay Framework... ahhmm I don't think someone pay for this.

This speaking for 3D... if you want a 2D game you have game engines and frameworks as well.

A game engine have a lot stuff in there, like, editors, scripting, GUIs, AI, sound, etc... But basically if not have editor and you need to program a lot of basic stuff is a framework.

Hope someone can help in the technical side. BTW a lot of new good stuff are added to torque3d.

For this "comprehensive overview for people looking where to start with game developoment" this is my opinion:

if you don't mind to pay and do the stuff that company allow you use "Unity3D" for a newbie company/team is good.

For a person very newbie is better fps creator, rpg maker or something like that. For a centralized company/team unreal engine/udk

For the open source side, for whatever reason, well as duion said "is still the best open source engine around." Torque3D
#3
04/15/2015 (5:25 am)
> For the open source side, for whatever reason, well as duion said "is still the best open source engine around." Torque3D

Well, what would you consider to be the most powerful benefits of Torque3d?
#4
04/15/2015 (7:03 am)
If you want to build a free and open source first person shooter with halfway up to date graphics and visuals, like me, you will not find a good alternative to Torque3D.
Sure there are other open source engines out there and they also get lots of recommendations, but I think most people have no idea what they are talking about.
You have to be honest and with most engines an average user will not be able to achieve anything, with Torque you can at least go and build some levels straight after installing it, place some objects and play around with the settings or add some scripting resources from the site here.

I tried a bunch of other engines like blender game engine, irrlicht, quake/doom engines etc and I must say, I have no idea how to do anything with them and I did not see other good showoff material from other people using these engines, so I guess they also don't know how to do it or the engine is not capable of it.

If you recommend game engines I would distinguish them between free open source and commercial, since most people who do not care for the ideals of freedom or want commercial success fast will go for the big mainstream engines.
#5
04/15/2015 (9:35 pm)
I'm not the most appropriate person to talk about the technical side of T3D. Sorry I can't help with this.

That list is bad for a beginner, take out all the frameworks hahah really. Any person to start with a framework I doubt they do something. If with a game engine is "more easy" some people barely do something.

Quote:If you recommend game engines I would distinguish them between free open source and commercial
A lot of people has his own reason to used this, for me was free game engine, prototype, learn, easy, to do something or fail in the intent, if at some point I do something have the freedom to give away or sell it at least a 1$ hahaha and without worry about royalty or whatever stupidity that have the contracts.

T3D is really easy for someone totally new, the interface may be is not the best, but the simplicity helped. maybe not for everyone but Someone I know started a few weekend back with a new T3D full template plus few third party props and a blank level. I helped how to add stuff, like terrain, rivers and models (an afternoon) Finished explode with his own mine hahaha

I saw that the few models was limiting his creativity. Of course he did not have a real path, was just adding stuff and playing.

Without going too far the following weekend I added a lot of third party models, he "finished" a level with "enemies" (really was turret) in an afternoon. Yes I know was a fps, yes I know was shitty level but with a lot of models, very "interesting" to explore, totally playable, with multiplayer and even distributable.

Without script, if he do the scripting maybe he can add something like "if you kill X turrets you win" everything else would be develop the level. BTW the tutorial for this is very short