Game Development Community

Updated tutorial

by Joseph McLeod · in Torque 3D Beginner · 03/27/2015 (9:18 pm) · 23 replies

It seems that searching for information on beginning a new game in barebones has exhausted me in my efforts. Is there a complete tutorial for T3D 3.6? I can't even get L3DT to import a terrain, very upsetting as it always is missing a .mis mission file. I've tried to keep up, but since 2011 I'm lost. Evert tutorial seems to work with older versions. Very discouraged. Had to set it down for a while. Can you create a game from the Templates that don't consider welcoming me to the demo app as a visitor. Please someone with patience and such, help.

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#1
03/27/2015 (10:59 pm)
Yes you can create a game... you read the tutorials? it works with 3.6.3 or are talking about one in specific?

You already check this? www.garagegames.com/community/forums/viewthread/134078

I suppose you check this right?
www.bundysoft.com/wiki/doku.php?id=tutorials:torque:t3d:aaron

how about this
- illusionalgames.com/Tutorial/Read/7 (From WorldCreator to T3D)
or this?
- www.garagegames.com/community/blogs/view/22661 (Tutorial: Terrain Workflow for T3D)

anyway, I suggest you read all the fps tutorial, second read the documentation www.roostertailgames.com/TorqueRef/index.html

And of course you can read a few books (a little old) I not read it, but @JasonCampBell told me that 3d game programming all in one and torque for teens teach you from the ground up

and if you are unsure see this what games you can do with torque 3d
forums.torque3d.org/viewtopic.php?f=2&t=126
#2
03/28/2015 (4:41 pm)
@Joseph - Are you generating a project with the project manager? You should have a blank space mission a empty mission and a dessert mission to choose from or are you using the empty template?

@johnxz - Please try to use the MarkupLite syntax to make those links clickable. Just click the "MarkupLite is enabled" above reply box to see how. It makes a big difference in your posts. Some people won't even bother copying and pasting.
#3
03/29/2015 (12:18 am)
I reverted back to the Torque Toolbox 1.2. But I had an Empty, Full, and a FPS Tutorial on T3D 3.6.3. No blank space mission. I was using the project Manager 2.1.
#4
03/29/2015 (3:28 pm)
I admit I'm confused by your posts. :)

Have you done this?

Download the source of 3.6.3 from:

wiki.torque3d.org/main:downloads

Download the executable from either Win x32 or Win x64 column.

Download the Win x32 version of Project Manager.

Extract the Torque-3.6.3 folder wherever you like.

Drop the contents of T3DProjectManager-2-1.zip directly into the Torque-3.6.2 folder. Project Manager.exe should be right alongside the 4 folders there (Engine,My Projects, Templates and Tools).

Run Project Manager.exe to create a new Project.

Take the executable you downloaded(Torque 3D x64.exe or Torque 3D x32.exe) and drop it into Torque-3.6.3/My Projects/Your Game/game folder. It should be alongside the (art,core,levels,scripts,shaders...) folders.

@johnxz Thank you! :)
#5
03/29/2015 (5:46 pm)
First I had an old version from years ago. When it first became under MIT license. I worked with it when I bought 3D Game Programming All In One 3rd Edition. I had the second edition of this book as well. They came with demos references, so I was happy to get the MIT versions.

Anyway I've got the binary from www.garagegames.com and the .zip from github. So no, I have not downloaded the source of 3.6.3 from
wiki.torque3d.org/main:downloads or downloaded the executable from either Win x32 or Win x64 column.

I'm the confused one, I promise you that.

I will do these and get back to you.
#6
03/30/2015 (4:41 am)
Okay, make sure the executable and source have the same version 3.6.3 in this case.
#7
03/30/2015 (5:27 am)
hmmm in that case, do what Jason told you, its pretty easy.

Just to remember this link: wiki.torque3d.org/introduction:what-to-download in case you miss.

At some point would be nice have an optional one package with everything =) hope SC do that is better that way for newcomer.

If you want you can download the release candidate of T3D 3.7, have everything in it, just double click and go.
#8
03/31/2015 (6:04 am)
Welcome to projectGenerator 0.9
Copyright (c) 2012 GarageGames, LLC
Released under a MIT license.


CWD = C:\Program Files\Torque3D-3.6.3-Win64\Tools\projectGenerator
- Loading Smarty...

- Loading config file C:\Program Files\Torque3D-3.6.3-Win64\My Projects\FPS Tutorial\buildFiles\config\project.conf
- Setting platform to: win32
- begin project: lmng={73D9048F-55AA-4EF6-BF33-3A811DC47FCE}

- end project lmng
- begin project: lpng={63D63B58-3DB8-4844-9648-C5AA04B4C1BC}
- end project lpng

- begin project: lungif={5C9BE928-8510-451E-B866-5C2ECF3E592F}

- end project lungif

- begin project: zlib={3FFDBB50-6E27-4E66-B1EC-750663C9D784}
- end project zlib

- begin project: ljpeg={E2A746EC-8AD3-4D45-AFBB-5A81F705E9BE}
- end project ljpeg
- begin project: tinyxml={470600AC-F51E-4F4E-9406-3B517BF112AC}

- end project tinyxml
- begin project: opcode={C0B7BA09-E125-412E-86B0-2D89DB971CAB}
- end project opcode

- begin project: squish={3FFDBB50-6E27-4E66-B1EC-750663C9D799}

- end project squish
- begin project: collada_dom={25D580F1-2A2C-48EB-89C6-B54CAF4BDC4E}
- end project collada_dom
- begin project: pcre={910A3F94-E18D-4CB9-87DC-382C75F6B941}
- end project pcre

- begin project: convexDecomp={4EF87A4E-16ED-4E64-BF04-841B2675AEE0}
- end project convexDecomp
- begin project: libvorbis={F8240290-BA36-4696-967F-C2611CEE501A}

- end project libvorbis
- begin project: libogg={719523DB-7C6B-416B-B68D-B2579477239B}

- end project libogg
- begin project: libtheora={B0B6B74B-2045-43B0-85BF-A24BF2D25155}

- end project libtheora
- begin project: FPS Tutorial DLL={C0FCDFF9-E125-412E-87BC-2D89DB971CAB}



*** FMOD PATH NOT VALID



- Loading project code configuration from C:\Program Files\Torque3D-3.6.3-Win64\My Projects\FPS Tutorial/buildFiles/config/projectCode.conf


Fatal error:
*******************************************************************

We were not able to find a valid path to the PhysX SDK!

You must install the latest PhysX SDK and set the path via a
$PHYSX_SDK_PATH variable in your buildFiles/project.conf file
or by setting the TORQUE_PHYSX_PATH system environment variable
(may require a reboot).

*******************************************************************
in C:\Program Files\Torque3D-3.6.3-Win64\Tools\projectGenerator\modules\physX.inc on line 71


Is this normal output for Project Creation Progress - Source Project?

This is the FPS Tutorial.
#9
03/31/2015 (6:12 am)
Install the PhysX SDK....

http://www.roostertailgames.com/downloads/PhysX_2.8.4.6_for_PC_Core.msi (that's probably against someone's rules, but if they're going to make it hard to find the damned thing I'm going to make it easy).
#10
03/31/2015 (8:06 am)
Okay Torsion Loaded and Ran the FPS Tutorial! After Updating DirectX, which I'm sure I had already done, anyway I have it. A Blank Room, China Town - Day, China Town - Dusk, China Town - Eerie, and China Town - Mist. Sound good?
#11
03/31/2015 (2:26 pm)
Yep!
#12
04/02/2015 (7:47 am)
Thanks Guys. I have plenty to keep me busy for a while now, I'm sure. :)
#13
04/04/2015 (10:58 pm)
What was working has now stopped working for no apparent reason. The FPS Tutorial will not execute. I've even tried placing a new download of the engine in a separate place no luck. Arg. Banging my head.
#14
04/04/2015 (11:28 pm)
After creating a new project, the project manager is not creating an executable in the game folder for the full template or the empty either.
#15
04/04/2015 (11:41 pm)
Had to run FPS as Administrator for some reason. Tried that before did not work. Tried again. Hmmm. Suggestions? Does "Torque 3D x64.exe" need to be in the same game folder as well?
#16
04/05/2015 (6:25 am)
I'm still confused. Are you trying to run the FPS_Tutorial.exe in 3.6.3?

I'm sure you could run the FPS_Demo mission level in 3.6.3 using WinMerge and some time manually making some script changes but I have to ask why?

With a new project in 3.6.3 you have to manually place whichever executable you are using in the game folder.
#17
04/05/2015 (10:24 am)
I'm pretty sure that FPS tutorial not need to compile, just download and run, what are you trying to do?
#18
04/07/2015 (8:08 am)
I made a project from the Full Template called "Full" in the game folder their was no executable, so I placed the "Torque 3D x64.exe." even tried renaming it to Full.exe. The FPS_Tutorial.exe works
#19
04/10/2015 (12:56 pm)
The FPS Tutorial executable is compiled from T3D 1.2 (unless it's been updated). There are some breaking changes in the scripts, so you might run into trouble (or maybe not). It is better to do this:

Copy the full template to a new folder in My Projects.
Run generateProjects.bat.
Look in your game's buildFiles folder - you should see several folders named for versions of Visual Studio. Inside the folder that matches your compiler version, find and open the .sln file.
Build.
If you get errors related to the IE or Netscape plug-ins, remove them from your solution and build again.
You should now have fresh, new executables in your <project>/game folder.
#20
04/14/2015 (6:31 pm)
Richard is there a way to implement Visual Studio 2010 without spending a large sum of money on purchasing software, an alternative to Microsoft maybe? Also, would Visual Studio 2010 Express C++ work?
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