Game Development Community

Fun With Fog

by Joseph Mueller · in Torque 3D Beginner · 03/24/2015 (10:16 am) · 3 replies

A while back, Richard Marrevee contributed his Volumetric Fog resource to the community, and I've been "playing" with it ever since. Thanks Richard, you are a prince! The fog now plays a vital role in my game Swampland. Anyway, here are some of the results:




























































For screenshots and more videos, visit my site here: www.headgrabber.com



#1
03/24/2015 (12:50 pm)
This looks spectacular! I can see some creepy scenarios where you are forced off the boat and the goggles are losing battery power to where you have to use a flashlight for a nighttime scene especially if you can simulate the reflective glow of the alligator eyes.
#2
03/24/2015 (3:28 pm)
That really is a nice effect. What version of T3D is this?
#3
03/24/2015 (10:33 pm)
Thanks guys! I'm using MIT 3.6.1 with modifications. I added Vince Gee's volumetric fog redo github.com/GarageGames/Torque3D/pull/1059
and designed a day/night cycle incorporating the fog.
@DreamPharaoh You've read my mind! The gators' eyes begin to glow at sundown, up until dawn.


https://nebula.wsimg.com/4f1b165e2d2dfaf62d421b8e9d9e42dc?AccessKeyId=13C511E92CBAC72ED5BF&disposition=0&alloworigin=1
[edit] Had to wrestle with MarkupLite to get this pic the right size!